Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Another Spell Token System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imret" data-source="post: 2702524" data-attributes="member: 991"><p>Well, at first glance, I like it. In homebrewing a world I've come to realize I more or less need to re-invent the wheel to fit my vision, among them using the generic classes from Unearthed Arcana and completely altering the spell lists. The idea of spell tokens appeals to me, since I think they best represent magic as a living energy - you can channel it into instant power, weave it into a lasting effect, or render it into a permanent shape.</p><p></p><p>I might give spellcasters more tokens and have them regenerate their tokens more slowly, since I'd greatly expand the ways in which they're used and don't want players to run short. Negative spell tokens I'm torn on, though I like the feeling of them. If I changed "dissipate" status to lasting a lunar month, it meshes nicely with my cosmology and provides a penalty without being severe. The token spent to overcast the spell is dissipated, as are two from the cost of a permanent spell.</p><p></p><p>As for negative casting, I might reduce it to being the "last ditch" effort; I just whipped up a mechanic I might use but it's huge, so I'll spoiler it. In summary it provides a chance of physical damage, immediate exhaustion, and fatigue that lingers as long as the character continues to exert himself in a day.</p><p>[SBLOCK]</p><p><em>Disclaimer: This optional mechanic is very heavily geared to my homebrew's magical "architecture", heavily colored by Exalted as it is. YMMV.</em></p><p></p><p>· At the caster's option, he may choose to cast a spell with a cost over and above his remaining free spell tokens. He may overcast this spell up to 3 times, regardless of his current number of free spell tokens. As soon as the spell is cast, he must make an immediate Fortitude save (DC 15 + level of the spell cast) or take 1d4 damage per spell token of "debt" as the excess energy wracks his mortal shell. This damage is doubled if the spell is overchanneled once and quadrupled if the spell is overchanneled twice.</p><p></p><p>Regardless of the result of this save, the caster is immediately exhausted. After an hour of rest he becomes fatigued, and requires a full day of rest or two days of light activity to recover. Each day the caster engages in heavy activity, such as combat or running or casting spells above 0 level, he remains fatigued. So long as he is fatigued because of this overchanneling, his available token pool is reduced by two.</p><p></p><p>A spell overchanneled three times inflicts the following on its caster:</p><p> - The caster takes 2d6 damage per token the spell would have cost. There is no save.</p><p> - The caster must make an immediate Will save (DC 15 + caster level) or suffer 3d6 points of permanent drain to their spellcasting attribute; the Powers take poorly to arrogant mortals overreaching themselves by so much and will rip the sorcery from their minds.</p><p>- He is immediately rendered unconscious and remains so for twenty-four hours.</p><p>- For the next full year, his available token pool is reduced by five.</p><p>- Should the caster survive this effort of channeling and remain a sentient being, he will radiate light twice as bright as a torch for one day per caster level, in a color "spiritually" fitting to the caster's nature. In addition, any use of <em>detect magic</em> within a mile of the lucky survivor will convey a sense of "burnt magic" and a rough direction. The caster has grabbed the energies of the Periphery with both hands in up to the elbow, and some of it still ripples through his blood and bones.</p><p>[/SBLOCK]</p><p></p><p>In short I'm very fond of this spell token system, and the fact it's easily applied to all casters makes it suits my needs perfectly. I'd certainly use it as a base from which to build a slightly more customized system, if I decide to go with tokens rather than a more abstract "points". It would go well with my love of shiny objects...so many glass beads... <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p></blockquote><p></p>
[QUOTE="Imret, post: 2702524, member: 991"] Well, at first glance, I like it. In homebrewing a world I've come to realize I more or less need to re-invent the wheel to fit my vision, among them using the generic classes from Unearthed Arcana and completely altering the spell lists. The idea of spell tokens appeals to me, since I think they best represent magic as a living energy - you can channel it into instant power, weave it into a lasting effect, or render it into a permanent shape. I might give spellcasters more tokens and have them regenerate their tokens more slowly, since I'd greatly expand the ways in which they're used and don't want players to run short. Negative spell tokens I'm torn on, though I like the feeling of them. If I changed "dissipate" status to lasting a lunar month, it meshes nicely with my cosmology and provides a penalty without being severe. The token spent to overcast the spell is dissipated, as are two from the cost of a permanent spell. As for negative casting, I might reduce it to being the "last ditch" effort; I just whipped up a mechanic I might use but it's huge, so I'll spoiler it. In summary it provides a chance of physical damage, immediate exhaustion, and fatigue that lingers as long as the character continues to exert himself in a day. [SBLOCK] [i]Disclaimer: This optional mechanic is very heavily geared to my homebrew's magical "architecture", heavily colored by Exalted as it is. YMMV.[/i] · At the caster's option, he may choose to cast a spell with a cost over and above his remaining free spell tokens. He may overcast this spell up to 3 times, regardless of his current number of free spell tokens. As soon as the spell is cast, he must make an immediate Fortitude save (DC 15 + level of the spell cast) or take 1d4 damage per spell token of "debt" as the excess energy wracks his mortal shell. This damage is doubled if the spell is overchanneled once and quadrupled if the spell is overchanneled twice. Regardless of the result of this save, the caster is immediately exhausted. After an hour of rest he becomes fatigued, and requires a full day of rest or two days of light activity to recover. Each day the caster engages in heavy activity, such as combat or running or casting spells above 0 level, he remains fatigued. So long as he is fatigued because of this overchanneling, his available token pool is reduced by two. A spell overchanneled three times inflicts the following on its caster: - The caster takes 2d6 damage per token the spell would have cost. There is no save. - The caster must make an immediate Will save (DC 15 + caster level) or suffer 3d6 points of permanent drain to their spellcasting attribute; the Powers take poorly to arrogant mortals overreaching themselves by so much and will rip the sorcery from their minds. - He is immediately rendered unconscious and remains so for twenty-four hours. - For the next full year, his available token pool is reduced by five. - Should the caster survive this effort of channeling and remain a sentient being, he will radiate light twice as bright as a torch for one day per caster level, in a color "spiritually" fitting to the caster's nature. In addition, any use of [i]detect magic[/i] within a mile of the lucky survivor will convey a sense of "burnt magic" and a rough direction. The caster has grabbed the energies of the Periphery with both hands in up to the elbow, and some of it still ripples through his blood and bones. [/SBLOCK] In short I'm very fond of this spell token system, and the fact it's easily applied to all casters makes it suits my needs perfectly. I'd certainly use it as a base from which to build a slightly more customized system, if I decide to go with tokens rather than a more abstract "points". It would go well with my love of shiny objects...so many glass beads... :heh: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Another Spell Token System
Top