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<blockquote data-quote="Voadam" data-source="post: 1631026" data-attributes="member: 2209"><p>Flank when you can.</p><p></p><p>If you have a rogue have him maneuver to flank when he is in melee.</p><p></p><p>If they have a rogue, try to stick together so it is difficult for them to flank you.</p><p></p><p>Heavy armor high hit point warriors in front, artillery (archers and spellcasters) behind.</p><p></p><p>Tell others if you plan to do things that will interfere with them or that they could screw up ("I'm charming the minotaur, don't attack him yet.")</p><p></p><p>Hit things hard and fast. A quick offense is better than a slow defense.</p><p></p><p>Big things are nasty grapplers, develop tactics for avoiding their grapples or fighting when grappled (spike armor or gauntlets are good).</p><p></p><p>five foot step is your friend, use it wisely, avoid AoOs.</p><p></p><p>When you are low level there is no difference between move and attack and no move full attack, use your mobility.</p><p></p><p>Spell casters can move and cast in the same round, do so if movement will help.</p><p></p><p>Focus on one opponent at a time and take him out rather than damaging multiple ones a little. Dropping an opponent is worth more than hurting multiple opponents.</p></blockquote><p></p>
[QUOTE="Voadam, post: 1631026, member: 2209"] Flank when you can. If you have a rogue have him maneuver to flank when he is in melee. If they have a rogue, try to stick together so it is difficult for them to flank you. Heavy armor high hit point warriors in front, artillery (archers and spellcasters) behind. Tell others if you plan to do things that will interfere with them or that they could screw up ("I'm charming the minotaur, don't attack him yet.") Hit things hard and fast. A quick offense is better than a slow defense. Big things are nasty grapplers, develop tactics for avoiding their grapples or fighting when grappled (spike armor or gauntlets are good). five foot step is your friend, use it wisely, avoid AoOs. When you are low level there is no difference between move and attack and no move full attack, use your mobility. Spell casters can move and cast in the same round, do so if movement will help. Focus on one opponent at a time and take him out rather than damaging multiple ones a little. Dropping an opponent is worth more than hurting multiple opponents. [/QUOTE]
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