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<blockquote data-quote="DM with a vengence" data-source="post: 1631965" data-attributes="member: 1679"><p>A little more info on level and party composition would be valuble, but here are some general tactics.</p><p></p><p>The best spell in the game is Haste. 3.5 is even better than 3.0 because one guy can Haste the entire party. If you have a lot of fighter types, the extra attack for everybody will be more powerful than almost any blasting type spell you can dish out well up to the upper levels.</p><p></p><p>Defense beats offense. If you're facing enemies with good melee attacks, make them close the distance to your fighters. Fighters get a full attack, rogues won't need to move as much to flank, and clerics won't need to move as much to heal, etc.</p><p></p><p>Focus firepower. D&D chars can keep fighting at full efficiency until they hit 0, so try and knock out enemies as fast as possible to keep their damage low.</p><p></p><p>Use power attack to your advantage. It's the most valuble feat for high-level fighters, especially when combined with 2-Handed weapons.</p><p></p><p>The most valuble thing in a D&D combat is an action. Never do something during combat that you could've done before or after.</p></blockquote><p></p>
[QUOTE="DM with a vengence, post: 1631965, member: 1679"] A little more info on level and party composition would be valuble, but here are some general tactics. The best spell in the game is Haste. 3.5 is even better than 3.0 because one guy can Haste the entire party. If you have a lot of fighter types, the extra attack for everybody will be more powerful than almost any blasting type spell you can dish out well up to the upper levels. Defense beats offense. If you're facing enemies with good melee attacks, make them close the distance to your fighters. Fighters get a full attack, rogues won't need to move as much to flank, and clerics won't need to move as much to heal, etc. Focus firepower. D&D chars can keep fighting at full efficiency until they hit 0, so try and knock out enemies as fast as possible to keep their damage low. Use power attack to your advantage. It's the most valuble feat for high-level fighters, especially when combined with 2-Handed weapons. The most valuble thing in a D&D combat is an action. Never do something during combat that you could've done before or after. [/QUOTE]
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