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<blockquote data-quote="the_mighty_agrippa" data-source="post: 1633156" data-attributes="member: 6297"><p>An Orc is not an Orc; he is a killing machine. If you treat him like he a chump, you'll get hurt. </p><p></p><p>Never underestimate the power of a critical hit, chummer. Either for you or against you, because if you play on the numbers only, chance will catch up with you.</p><p></p><p>Prepare to lose your best assets. Develop a plan for not being able to use magic or area spells, for having your best weapon sundered or having to cross a wide field under fire. If you don't have a plan for when the cleric drops, you're in bad shape.</p><p></p><p>Spread out your healing. Give the rogues and bards scrolls or wands with curative magic. </p><p></p><p>Never have your main healer more than a move action from most of your party. There are, of course, exceptions for rogues, scouts, etc.</p><p></p><p>Prepare spells and attacks for use against grappled and grappling foes. </p><p></p><p>Get as many positive modifiers as you can. Inspire Courage is a real blessing, as are Recitation and Prayer and especially Haste. These not only help save your bacon but hinder your foes as well.</p><p></p><p>Disabled foes are not helpless. Hold Spells and Charm Spells can be trumped easily, so dispatch opponents as quickly as possible.</p><p></p><p>Carry at least one adamantine weapon in the party and one silver one too.</p><p></p><p>Engage at range. If that means the tank can't unload for a round or two, that's fine. Either the enemy will close or be weakened enough for the tank to crush them.</p><p></p><p>Do your homework. Diplomacy and Gather Information are great skills.</p></blockquote><p></p>
[QUOTE="the_mighty_agrippa, post: 1633156, member: 6297"] An Orc is not an Orc; he is a killing machine. If you treat him like he a chump, you'll get hurt. Never underestimate the power of a critical hit, chummer. Either for you or against you, because if you play on the numbers only, chance will catch up with you. Prepare to lose your best assets. Develop a plan for not being able to use magic or area spells, for having your best weapon sundered or having to cross a wide field under fire. If you don't have a plan for when the cleric drops, you're in bad shape. Spread out your healing. Give the rogues and bards scrolls or wands with curative magic. Never have your main healer more than a move action from most of your party. There are, of course, exceptions for rogues, scouts, etc. Prepare spells and attacks for use against grappled and grappling foes. Get as many positive modifiers as you can. Inspire Courage is a real blessing, as are Recitation and Prayer and especially Haste. These not only help save your bacon but hinder your foes as well. Disabled foes are not helpless. Hold Spells and Charm Spells can be trumped easily, so dispatch opponents as quickly as possible. Carry at least one adamantine weapon in the party and one silver one too. Engage at range. If that means the tank can't unload for a round or two, that's fine. Either the enemy will close or be weakened enough for the tank to crush them. Do your homework. Diplomacy and Gather Information are great skills. [/QUOTE]
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