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<blockquote data-quote="Elder-Basilisk" data-source="post: 1635645" data-attributes="member: 3146"><p>No, you read the rules correctly. (Unfortunately, the rules are just plain dumb and if I make my guess correctly were only errattaed to keep WotC's hyper-restrictive charge rules from being bypassed by "over-running" allies). If there are two rules everyone should houserule, it's "yes, you can overrun more than one foe and you can do it while charging" and "if you miss a rider because he makes the ride check and takes cover behind the horse, you hit the horse."</p><p></p><p>As for what you should have done in the situation, it's hard to say without having been there and knowing all of the party's capabilities and seeing the exact layout of the monsters. (Someone certainly should have been readying actions to shoot the cleric and disrupt his spellcasting if nothing else).</p><p></p><p>It wasn't necessarily a bad idea to have the fighter in the front. (If the Wiz/Rog can't sneak because he doesn't have cover, the only reason he has for being up front is to look for traps. You found an ambush rather than a trap so you of the high flatfooted AC and decent hit points were really the best one to have up there.) Considering the penultimate lameness that is 3.5 overrun rules, you probably did the right thing by not trying to overrun. About the best you can do in that situation is stomp the goblins one by one as you inexorably advance towards the cleric (and hope they don't cut the ropes of the bridge before you get to the cleric's side). You might want to delay long enough to provide the rogue with a flank for one round to sneak attack the lemure but that's about it. The rest of the party needed to find ways to help by disrupting the cleric's spells, using magic to take out the goblins in front of you, etc. At least, that's how I see it.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1635645, member: 3146"] No, you read the rules correctly. (Unfortunately, the rules are just plain dumb and if I make my guess correctly were only errattaed to keep WotC's hyper-restrictive charge rules from being bypassed by "over-running" allies). If there are two rules everyone should houserule, it's "yes, you can overrun more than one foe and you can do it while charging" and "if you miss a rider because he makes the ride check and takes cover behind the horse, you hit the horse." As for what you should have done in the situation, it's hard to say without having been there and knowing all of the party's capabilities and seeing the exact layout of the monsters. (Someone certainly should have been readying actions to shoot the cleric and disrupt his spellcasting if nothing else). It wasn't necessarily a bad idea to have the fighter in the front. (If the Wiz/Rog can't sneak because he doesn't have cover, the only reason he has for being up front is to look for traps. You found an ambush rather than a trap so you of the high flatfooted AC and decent hit points were really the best one to have up there.) Considering the penultimate lameness that is 3.5 overrun rules, you probably did the right thing by not trying to overrun. About the best you can do in that situation is stomp the goblins one by one as you inexorably advance towards the cleric (and hope they don't cut the ropes of the bridge before you get to the cleric's side). You might want to delay long enough to provide the rogue with a flank for one round to sneak attack the lemure but that's about it. The rest of the party needed to find ways to help by disrupting the cleric's spells, using magic to take out the goblins in front of you, etc. At least, that's how I see it. [/QUOTE]
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