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<blockquote data-quote="Herpes Cineplex" data-source="post: 1635866" data-attributes="member: 16936"><p>Unless you're a rogue who wants to go into melee, that is. Rogues who want to go into melee should always seriously consider investing in two-weapon fighting. That extra chance to deal sneak attack damage is genuinely worth it, and the +2 from flanking (because, of course, you're going to take the advice that's already been given for rogues and always move to flank opponents, right?) negates the penalty for two-weapon fighting quite nicely. Big, muscular fighter-types should stick with their two-handed weapons if they want to deal out the big damage, but anyone who gets sneak attacks is going to want that extra attack with their off-hand, I guarantee it.</p><p></p><p></p><p>Also, quiet, stealthy characters should always scout ahead when you're expecting trouble, and if they don't already have darkvision, they should be looking for an item that grants it. And if the scouts do see something suspicious, they should always warn the people behind them about it. Trust me, you don't want to be the scout who tries to out-ambush the ambushers all by yourself; another word for "outnumbered" in D&D is "dead." That's why the advice was given to concentrate attacks on one opponent until he dies before moving on to the next one: it works, and it'll work for the bad guys just as well as it works for you. So make sure your party knows what they're coming up on, and make especially sure that they are there to back you up when the GM calls for initiative rolls.</p><p></p><p></p><p>Finally, the motto of our group is THINK SHORT-TERM. Don't hoard charged or single-use items; if it can be at all useful to you right this instant, use it. If it turns out that you won and don't think you got full value from that item, oh well; trust me, it's better than losing and realizing that the item you were too stingy to use is now being held by the jerk who just kicked your ass. Charged items and potions are there to be used, so make sure YOU are the person who gets to use them, and not one of your enemies.</p><p></p><p>--</p><p>even the coolest charged item in the world isn't worth dying to protect</p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1635866, member: 16936"] Unless you're a rogue who wants to go into melee, that is. Rogues who want to go into melee should always seriously consider investing in two-weapon fighting. That extra chance to deal sneak attack damage is genuinely worth it, and the +2 from flanking (because, of course, you're going to take the advice that's already been given for rogues and always move to flank opponents, right?) negates the penalty for two-weapon fighting quite nicely. Big, muscular fighter-types should stick with their two-handed weapons if they want to deal out the big damage, but anyone who gets sneak attacks is going to want that extra attack with their off-hand, I guarantee it. Also, quiet, stealthy characters should always scout ahead when you're expecting trouble, and if they don't already have darkvision, they should be looking for an item that grants it. And if the scouts do see something suspicious, they should always warn the people behind them about it. Trust me, you don't want to be the scout who tries to out-ambush the ambushers all by yourself; another word for "outnumbered" in D&D is "dead." That's why the advice was given to concentrate attacks on one opponent until he dies before moving on to the next one: it works, and it'll work for the bad guys just as well as it works for you. So make sure your party knows what they're coming up on, and make especially sure that they are there to back you up when the GM calls for initiative rolls. Finally, the motto of our group is THINK SHORT-TERM. Don't hoard charged or single-use items; if it can be at all useful to you right this instant, use it. If it turns out that you won and don't think you got full value from that item, oh well; trust me, it's better than losing and realizing that the item you were too stingy to use is now being held by the jerk who just kicked your ass. Charged items and potions are there to be used, so make sure YOU are the person who gets to use them, and not one of your enemies. -- even the coolest charged item in the world isn't worth dying to protect ryan [/QUOTE]
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