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<blockquote data-quote="argo" data-source="post: 1637419" data-attributes="member: 5752"><p>Yeah, the overrun rules do kinda suck. Ok then, here is some more advice specifically tailored to a "bridge ambush" scenario.</p><p></p><p>Whenever you encounter a bridge (or any bottleneck. Matter of fact that is another good bit of advice in itself: learn to spot "bottlenecks" both to be wary of ambushes and to possibly set your own) you should never have the entire party cross it at once but instead cross one at a time. Possibly have the first across be a pair. This will often upset any ambushers (be they sniper or "cut the bridge" types) as they wanted to suprise you all in the open and hopefully they will hesitate long enough trying to decide which of you to attack that your point man (as others have said, in this case it should be the tank not the scout, so you were right to be in front) can detect the ambush and either retreat or possibly counter-ambush. If the pointman does detect the ambush (a good reason to have the tank and the rogue be the first pair across) or is ambushed on the other side he needs to decide instantly if he can hold the beachhead (possible) or retreat (more likely) the decision depends on the type of ambush and weither or not they spring it on him halfway across or on the other side. If he does retreat the rest of the party should <strong>not</strong> come out to aid him but cover him with ranged fire (since the tank went first that means it is the archers and spellslingers who stayed behind, along with the cleric to be their rear-guard slab of armor. see how this all starts to fit together? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) Worst case scenario you loose one pary member rather than risk a TPK.</p><p></p><p>In this specific case, if you and the rogue had rushed the bridge while the others wiated on the far side the ambush might have looked like: 1)the enemy cleric springs the ambush on you just where it happened, in this case you should retreat. The rogue can tumble past the summoned creatrue while you can overrun or bullrush it and get past in 1 round (hopefully leave you enough time to run the rest of the way before the bridge is cut). 2) the enemy lets you get to the other side and springs the ambush when the rest of the party starts to cross, in this case you will have the party split up with enemies in between the two groups (bad) but they will not be able to reach the bridge to cut it (good). You should be able to "turtle up" and be defensive till the rest deal with the one summoned creature on the bridge and come to back you up. Once again, these are not foolproof strategies but they should give you more of a fighting chance than you had here.</p><p></p><p>And I still advocate retreat in 90% of abush scenarios.</p><p></p><p>An adventuring party is more like a modern special forces team than anything else. If you get the chance watch a documentary on the SAS on History channel or something. You do not have to be as well drilled as they are (unless your group enjoys discussing tactics that much on game night) but some of the concepts can be easily applied.</p><p></p><p>Hope that helps.</p></blockquote><p></p>
[QUOTE="argo, post: 1637419, member: 5752"] Yeah, the overrun rules do kinda suck. Ok then, here is some more advice specifically tailored to a "bridge ambush" scenario. Whenever you encounter a bridge (or any bottleneck. Matter of fact that is another good bit of advice in itself: learn to spot "bottlenecks" both to be wary of ambushes and to possibly set your own) you should never have the entire party cross it at once but instead cross one at a time. Possibly have the first across be a pair. This will often upset any ambushers (be they sniper or "cut the bridge" types) as they wanted to suprise you all in the open and hopefully they will hesitate long enough trying to decide which of you to attack that your point man (as others have said, in this case it should be the tank not the scout, so you were right to be in front) can detect the ambush and either retreat or possibly counter-ambush. If the pointman does detect the ambush (a good reason to have the tank and the rogue be the first pair across) or is ambushed on the other side he needs to decide instantly if he can hold the beachhead (possible) or retreat (more likely) the decision depends on the type of ambush and weither or not they spring it on him halfway across or on the other side. If he does retreat the rest of the party should [b]not[/b] come out to aid him but cover him with ranged fire (since the tank went first that means it is the archers and spellslingers who stayed behind, along with the cleric to be their rear-guard slab of armor. see how this all starts to fit together? ;) ) Worst case scenario you loose one pary member rather than risk a TPK. In this specific case, if you and the rogue had rushed the bridge while the others wiated on the far side the ambush might have looked like: 1)the enemy cleric springs the ambush on you just where it happened, in this case you should retreat. The rogue can tumble past the summoned creatrue while you can overrun or bullrush it and get past in 1 round (hopefully leave you enough time to run the rest of the way before the bridge is cut). 2) the enemy lets you get to the other side and springs the ambush when the rest of the party starts to cross, in this case you will have the party split up with enemies in between the two groups (bad) but they will not be able to reach the bridge to cut it (good). You should be able to "turtle up" and be defensive till the rest deal with the one summoned creature on the bridge and come to back you up. Once again, these are not foolproof strategies but they should give you more of a fighting chance than you had here. And I still advocate retreat in 90% of abush scenarios. An adventuring party is more like a modern special forces team than anything else. If you get the chance watch a documentary on the SAS on History channel or something. You do not have to be as well drilled as they are (unless your group enjoys discussing tactics that much on game night) but some of the concepts can be easily applied. Hope that helps. [/QUOTE]
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