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Another systems Mecha (APeS) power cores for free
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<blockquote data-quote="Roudi" data-source="post: 2164656" data-attributes="member: 12423"><p>I'm a little confused by some elements of your APeS system, Aussiegamer.</p><p></p><p>Let's look at your Fusion Generator as an example:</p><p></p><p><strong>FUSION GENERATOR (PL 6)</strong></p><p>This provides enough power for most vehicles. It is far safer for vehicles and does not require shielding. Due to the sheer output power of the generator it grants a bonus +1 acceleration and +1 to all energy weapons that the vehicles uses.</p><p><em>If the generator gets a critical hit it automatically shuts down but on a rare occasion (1in20) the automatic shut down does not work. It will explode doing 10d6x100damage to everything within 50 squares, in 3d4 rounds</em></p><p><strong>Slot Size:</strong> 1.</p><p><strong>Fuel:</strong> Yes.</p><p><strong>Fuel use rate:</strong> 0.1</p><p><strong>Fuel cost DC:</strong> 29</p><p><strong>APeS allowed:</strong> Yes</p><p><strong>Purchase DC:</strong> 20 + one-half the base purchase DC of the vehicle.</p><p></p><p>Now, I understand that these generators are meant for APeS AND vehicles, so not all the rules apply to APeS. The first thing that confuses me is the line "Due to the sheer output power of the generator it grants a bonus +1 acceleration and +1 to all energy weapons that the vehicles uses." Now, I know that APeS ignore your acceleration mechanic (because they move like characters), but what is this bonus to energy weapons? Is it a bonus to attack rolls or damage rolls? A few of your other generators carry a similar line and they leave me similarily confused.</p><p></p><p>My other confusion is your Fuel Use Rate mechanic. You state in the introduction to Generators that each vehicle/APeS carries 30 hrs worth of fuel. You also then include an statistic with each generator that shows how fast each one uses that 30 hrs worth of fuel. Am I to understand that the Fusion Generator can last for 300 hrs before refueling? If this is so, then I think your current format for presenting Fuel Usage and uptime is a little counter-intuitive. If I'm mistaken in my interpretation, or if I've done my math wrong, please let me know.</p><p></p><p>On the whole, your system is interesting, but I think it suffers a bit from your attempt to merge vehicluar systems and mecha systems. There are some areas that found me very confused (like "Engines", where it doesn't really explain anywhere that these are for flight, and I was wondering if they were the APeS power cores or not). Also, your MC APeS size leaves me a little puzzled. It doesn't follow the logical progression of size category stats. In fact, it doesn't even mention what "MC" stands for. Also, I have no idea what "DR Adjustment" is, as it's not explained in the APeS document.</p></blockquote><p></p>
[QUOTE="Roudi, post: 2164656, member: 12423"] I'm a little confused by some elements of your APeS system, Aussiegamer. Let's look at your Fusion Generator as an example: [B]FUSION GENERATOR (PL 6)[/B] This provides enough power for most vehicles. It is far safer for vehicles and does not require shielding. Due to the sheer output power of the generator it grants a bonus +1 acceleration and +1 to all energy weapons that the vehicles uses. [I]If the generator gets a critical hit it automatically shuts down but on a rare occasion (1in20) the automatic shut down does not work. It will explode doing 10d6x100damage to everything within 50 squares, in 3d4 rounds[/I] [B]Slot Size:[/B] 1. [B]Fuel:[/B] Yes. [B]Fuel use rate:[/B] 0.1 [B]Fuel cost DC:[/B] 29 [B]APeS allowed:[/B] Yes [B]Purchase DC:[/B] 20 + one-half the base purchase DC of the vehicle. Now, I understand that these generators are meant for APeS AND vehicles, so not all the rules apply to APeS. The first thing that confuses me is the line "Due to the sheer output power of the generator it grants a bonus +1 acceleration and +1 to all energy weapons that the vehicles uses." Now, I know that APeS ignore your acceleration mechanic (because they move like characters), but what is this bonus to energy weapons? Is it a bonus to attack rolls or damage rolls? A few of your other generators carry a similar line and they leave me similarily confused. My other confusion is your Fuel Use Rate mechanic. You state in the introduction to Generators that each vehicle/APeS carries 30 hrs worth of fuel. You also then include an statistic with each generator that shows how fast each one uses that 30 hrs worth of fuel. Am I to understand that the Fusion Generator can last for 300 hrs before refueling? If this is so, then I think your current format for presenting Fuel Usage and uptime is a little counter-intuitive. If I'm mistaken in my interpretation, or if I've done my math wrong, please let me know. On the whole, your system is interesting, but I think it suffers a bit from your attempt to merge vehicluar systems and mecha systems. There are some areas that found me very confused (like "Engines", where it doesn't really explain anywhere that these are for flight, and I was wondering if they were the APeS power cores or not). Also, your MC APeS size leaves me a little puzzled. It doesn't follow the logical progression of size category stats. In fact, it doesn't even mention what "MC" stands for. Also, I have no idea what "DR Adjustment" is, as it's not explained in the APeS document. [/QUOTE]
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