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another take on the Dark Sun world
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<blockquote data-quote="evilbob" data-source="post: 5343253" data-attributes="member: 9789"><p><strong>Optional Ideas</strong></p><p></p><p>If you like the idea of ahnk, there are many more places you can go with it. One simple idea is to use lots of slang or colloquialisms when talking about currency that reference the nature of ahnk. One given above is "chips," but you could use "gold dust" (for the powder form) or "dry juice" (especially in reference to it as a power source) or "slag" (for a lot of it). There are surely some better ideas, but that's just one piece.</p><p></p><p>For a darker campaign, you could include the idea of powdered ahnk as a drug (basically, like cocaine). Addictive and short-lived in effect, it nonetheless makes you much stronger or otherwise more powerful. However, it's also a poison that will kill you over time. (Ok, I guess I could have just stopped at "like cocaine").</p><p></p><p>Also, there's the whole "soylent green" angle: sorcerer kings may have a huge supply, but they'll always want more. And since it comes from life, maybe they have a very quiet business on the side buying humanoids to use for farming ahnk. Only the kings themselves (or perhaps their inner-most circle) know how to "mine" ahnk anymore, but this would be a great sort of red herring to keep the players from knowing the entire truth while still keeping true to the roots of where it comes from.</p></blockquote><p></p>
[QUOTE="evilbob, post: 5343253, member: 9789"] [B]Optional Ideas[/B] If you like the idea of ahnk, there are many more places you can go with it. One simple idea is to use lots of slang or colloquialisms when talking about currency that reference the nature of ahnk. One given above is "chips," but you could use "gold dust" (for the powder form) or "dry juice" (especially in reference to it as a power source) or "slag" (for a lot of it). There are surely some better ideas, but that's just one piece. For a darker campaign, you could include the idea of powdered ahnk as a drug (basically, like cocaine). Addictive and short-lived in effect, it nonetheless makes you much stronger or otherwise more powerful. However, it's also a poison that will kill you over time. (Ok, I guess I could have just stopped at "like cocaine"). Also, there's the whole "soylent green" angle: sorcerer kings may have a huge supply, but they'll always want more. And since it comes from life, maybe they have a very quiet business on the side buying humanoids to use for farming ahnk. Only the kings themselves (or perhaps their inner-most circle) know how to "mine" ahnk anymore, but this would be a great sort of red herring to keep the players from knowing the entire truth while still keeping true to the roots of where it comes from. [/QUOTE]
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