Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Another take on the Necromancer class
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheLordWinter" data-source="post: 4490893" data-attributes="member: 63181"><p>So I'd been intrigued by the Dark path for Warlocks featured in the Forgotten Realms' Player's Handbook, but felt it didn't quite go far enough in hurting players now for benefits later. While I understand its somewhat antithetical to 4e's design philosophy, it was a mechanic I'd always thought was rather interesting. I decided the necromancer would be the epitome of this type of design and searched the boards to see if someone had updated the class for fourth edition. While intrigued by the necromancer that Pyrogod had designed (<a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/229721-6-30-08-update-necromancer-class-work-progress.html" target="_blank">http://www.enworld.org/forum/4e-fan-creations-house-rules/229721-6-30-08-update-necromancer-class-work-progress.html</a>) I found that it felt a bit minion heavy for me.</p><p></p><p>I longed for the types of necromancers from 2nd edition AD&D, for whom an entire sourcebook was dedicated. And so, I did my best to create a necromancer who is terrifying on the battlefield, and whose abilities are alarming to allies, deeply disturbing to the party's paladin and a constant tactical choice for the player between hurting allies, hurting himself and when the right amount of each is required.</p><p></p><p>I'd love any feedback anyone would like to offer, and I should first warn that this class is currently unplaytested. It goes from levels 1 through 10, and features a few bonus feats and a new monster (usable by the class as a familiar). </p><p></p><p>I hope people enjoy it!</p></blockquote><p></p>
[QUOTE="TheLordWinter, post: 4490893, member: 63181"] So I'd been intrigued by the Dark path for Warlocks featured in the Forgotten Realms' Player's Handbook, but felt it didn't quite go far enough in hurting players now for benefits later. While I understand its somewhat antithetical to 4e's design philosophy, it was a mechanic I'd always thought was rather interesting. I decided the necromancer would be the epitome of this type of design and searched the boards to see if someone had updated the class for fourth edition. While intrigued by the necromancer that Pyrogod had designed ([url]http://www.enworld.org/forum/4e-fan-creations-house-rules/229721-6-30-08-update-necromancer-class-work-progress.html[/url]) I found that it felt a bit minion heavy for me. I longed for the types of necromancers from 2nd edition AD&D, for whom an entire sourcebook was dedicated. And so, I did my best to create a necromancer who is terrifying on the battlefield, and whose abilities are alarming to allies, deeply disturbing to the party's paladin and a constant tactical choice for the player between hurting allies, hurting himself and when the right amount of each is required. I'd love any feedback anyone would like to offer, and I should first warn that this class is currently unplaytested. It goes from levels 1 through 10, and features a few bonus feats and a new monster (usable by the class as a familiar). I hope people enjoy it! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Another take on the Necromancer class
Top