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Another Uber-Rogue
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<blockquote data-quote="comrade raoul" data-source="post: 2360006" data-attributes="member: 554"><p>Knowing Strike is too good. +2 for every five ranks in Crippler class skills yields potentially massive bonuses -- why not just let them choose a favored enemy or two? (And why are things like knowledge (arcana), (nature), and (the planes) class skills for Cripplers anyway? Do they like magic, the woods, or planar travel? Just saying that cripplers like to learn about things they fight isn't good enough without more justification.)</p><p></p><p>More saliently, the class just seems conceptually unnecessary. They just don't seem different enough from high-level rogues (the flavor text doesn't help -- lots of rogues (and fighters!) would describe themselves as "the bastard that strikes from the shadows, in the back, and with such accuracy and cunning that those victims that survive limp home."), and most of their special abilities might be better modeled as feats or high-level rogue abilities.</p><p></p><p>These two worries, taken together, suggest a direction for further improvement -- you might want to build a class off abilities similar to "knowing strike", aiming at creating a kind of scholarly assassin who was able to defeat his opponents because he previously spent a lot of time learning their weaknesses.</p></blockquote><p></p>
[QUOTE="comrade raoul, post: 2360006, member: 554"] Knowing Strike is too good. +2 for every five ranks in Crippler class skills yields potentially massive bonuses -- why not just let them choose a favored enemy or two? (And why are things like knowledge (arcana), (nature), and (the planes) class skills for Cripplers anyway? Do they like magic, the woods, or planar travel? Just saying that cripplers like to learn about things they fight isn't good enough without more justification.) More saliently, the class just seems conceptually unnecessary. They just don't seem different enough from high-level rogues (the flavor text doesn't help -- lots of rogues (and fighters!) would describe themselves as "the bastard that strikes from the shadows, in the back, and with such accuracy and cunning that those victims that survive limp home."), and most of their special abilities might be better modeled as feats or high-level rogue abilities. These two worries, taken together, suggest a direction for further improvement -- you might want to build a class off abilities similar to "knowing strike", aiming at creating a kind of scholarly assassin who was able to defeat his opponents because he previously spent a lot of time learning their weaknesses. [/QUOTE]
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