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Another Uber-Rogue
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<blockquote data-quote="jaker2003" data-source="post: 2404079" data-attributes="member: 18667"><p><strong>New Version 1.03</strong></p><p></p><p><strong><span style="font-size: 18px"><span style="font-family: 'Times New Roman'"><span style="color: white">Crippler</span></span></span></strong></p><p> </p><p><span style="color: white"><span style="font-family: 'Times New Roman'">The crippler is known as the bastard that strikes from the shadows, in the back, and with such accuracy and cunning that those victims that survive limp home.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: white">Hit Die:</span></strong><span style="color: white"> d6</span></span></p><p> </p><p> </p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Times New Roman'">Requirements</span></span></strong></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong>BAB:</strong> +5.</span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: white">Skills:</span></strong><span style="color: white"> Bluff 10 ranks, Disguise 5 ranks, Heal 5 ranks, Hide 5 ranks, Move Silently 5 ranks, Sleight of Hand 5 ranks.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: white">Feats:</span></strong><span style="color: white"> Improved Feint, Skill Focus (Bluff).</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: white">Special:</span></strong><span style="color: white"> Sneak Attack +3d6.</span></span></p><p> </p><p> </p><p> </p><p><strong><span style="font-family: 'Times New Roman'"><span style="color: white">Class Skills</span></span></strong></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white">The Crippler’s class skills (and the key ability for each skill) are Bluff (Cha), Disguise (Cha), Heal (</span><span style="color: white">Wis</span><span style="color: white">), Hide (Dex), Knowledge (arcane)(Int), Knowledge (dungeoneering)(Int), Knowledge (nature)(Int), Knowledge (the planes)(Int), Move Silently (Dex), Sense Motive (</span><span style="color: white">Wis</span><span style="color: white">), and Sleight of Hand (Dex). See Chapter 4 of the <em>Player’s Handbook</em> for skill descriptions.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: white">Skill Points at Each Level:</span></strong><span style="color: white"> 4 + Int modifier.</span></span></p><p> </p><p> </p><p> </p><p><strong><span style="font-family: 'Times New Roman'"><span style="color: white">Class Features</span></span></strong></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong>Weapon and Armor Proficiency:</strong> The Crippler does not gain proficiency with weapons or armor.</span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><em><strong>Crippler Ability (Ex):</strong></em></span><span style="color: white"><em>Every level, a crippler gains a crippler ability of his choice from among the following:</em></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><em><span style="color: white">Arterial Strike (Ex):</span></em><span style="color: white"><em> Your sneak attacks target large blood vessels, leaving wounds that cause massive blood loss. If you hit with a sneak attack, you may choose to forgo +1d6 of extra sneak attack damage to deliver a wound that won’t stop bleeding. Each wound caused in this manner saps an extra 1 point of damage per round from the victim, until the victim receives the benefit of a DC 15 Heal check or any <em>cure</em> spell or other magical healing. Wounds from multiple arterial strikes result in cumulative bleeding loss. You may deliver only one bleeding wound per successful sneak attack.</em></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><em><span style="color: white">Deep Wound (Ex):</span></em><span style="color: white"><em> Your sneak attacks strike deeper, inflicting more harm. Your sneak attack deals additional damage equal to your crippler level.</em></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><em><span style="color: white">Expert Strike (Ex):</span></em><span style="color: white"><em> You are adept at striking your opponents. When making a sneak attack, you may add your Intelligence bonus (max +5) to your attack roll (and any rolls to confirm critical hits) as a competence bonus.</em></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><em><span style="color: white">Hamstring Strike (Ex):</span></em><span style="color: white"><em> You can wound your opponents’ legs hampering their movement. If you hit with a sneak attack, you may choose to forgo +2d6 points of extra sneak attack damage to halve your opponent’s base land speed. This speed reduction ends after 24 hours have passed or a successful DC 15 Heal check or the application of any <em>cure</em> spell or other magical healing is made. Creatures with no legs or more than four legs can’t be slowed down with a hamstring attack. It takes two successful hamstring attacks to affect quadrupeds. Other movement speeds aren’t affected. You may deliver only one hamstring attack per sneak attack.</em></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><em><span style="color: white">Knowing Strike (Ex):</span></em><span style="color: white"><em> Your sneak attacks gain a +2 Insight bonus on damage rolls for every 5 ranks you have in the appropriate skill (max +6):</em></span></span></p><p><span style="color: white"><em><span style="font-family: 'Times New Roman'">Appropriate Skill - </span></em></span><span style="color: white"><em><span style="font-family: 'Times New Roman'">Bonus Applies To</span></em></span></p><p><span style="color: white"><em><span style="font-family: 'Times New Roman'">Heal - </span></em></span><span style="color: white"><em><span style="font-family: 'Times New Roman'">Humanoids</span></em></span></p><p><span style="color: white"><em><span style="font-family: 'Times New Roman'">Knowledge (Arcana) - </span></em></span><span style="color: white"><em><span style="font-family: 'Times New Roman'">Dragons and Magical Beasts</span></em></span></p><p><span style="color: white"><em><span style="font-family: 'Times New Roman'">Knowledge (Dungeoneering) - </span></em></span><span style="color: white"><em><span style="font-family: 'Times New Roman'">Aberrations and Oozes</span></em></span></p><p><span style="color: white"><em><span style="font-family: 'Times New Roman'">Knowledge (Nature) - </span></em></span><span style="color: white"><em><span style="font-family: 'Times New Roman'">Animals, Fey, Giants, Monstrous Humanoids, and Vermin</span></em></span></p><p><span style="color: white"><em><span style="font-family: 'Times New Roman'">Knowledge (The Planes) - </span></em></span><span style="color: white"><em><span style="font-family: 'Times New Roman'">Outsiders and Elementals</span></em></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><em><span style="color: white">Precise Strike (Ex):</span></em><span style="color: white"><em> You are practiced at delivering your sneak attacks. When scoring a critical hit (not merely a threat) on a sneak attack, that sneak attack does maximum damage. Example: +5d6 deals +30 damage.</em></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><em><span style="color: white">Ranged Precision (Ex):</span></em><span style="color: white"><em> The range at which you may deal sneak attack damage with a ranged weapon increases by +15 feet. You may select this ability multiple times.</em></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><em><span style="color: white">Shattering Strike (Ex):</span></em><span style="color: white"><em>Your sneak attacks target vital bone or supporting structures, shattering them and causing massive internal damage. If you hit with a sneak attack, you may choose to forgo +5d6 of sneak attack damage to deliver a shattering strike. The target takes 2 Constitution damage. You may deliver only one shattering strike per successful sneak attack.</em></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><em><span style="color: white">Sure Strike (Ex):</span></em><span style="color: white"><em> Your sneak attacks deal an additional +2d6 on a critical threat (and confirmed criticals, too).</em></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: white"><em>Sneak Attack (Ex):</em></span></strong><span style="color: white"><em> As the rogue ability.</em></span></span></p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Times New Roman'">Level </span></span></strong><strong><span style="color: white"><span style="font-family: 'Times New Roman'">BAB </span></span></strong><span style="font-family: 'Times New Roman'"><strong><span style="color: white">Fort </span></strong></span><strong><span style="color: white"><span style="font-family: 'Times New Roman'">Ref </span></span></strong><strong><span style="color: white"><span style="font-family: 'Times New Roman'">Will </span></span></strong><strong><span style="color: white"><span style="font-family: 'Times New Roman'">Special</span></span></strong></p><p><strong><span style="color: white"><span style="font-family: 'Times New Roman'">1 </span></span></strong><span style="color: white"><span style="font-family: 'Times New Roman'">+0 </span></span><span style="color: white"><span style="font-family: 'Times New Roman'">+0 </span></span><span style="color: white"><span style="font-family: 'Times New Roman'">+2 </span></span><span style="color: white"><span style="font-family: 'Times New Roman'">+0 </span></span><span style="color: white"><span style="font-family: 'Times New Roman'">Crippler Ability, Sneak Attack +1d6</span></span></p><p><strong><span style="color: white"><span style="font-family: 'Times New Roman'">2 </span></span></strong><span style="color: white"><span style="font-family: 'Times New Roman'">+1 </span></span><span style="color: white"><span style="font-family: 'Times New Roman'">+0 </span></span><span style="color: white"><span style="font-family: 'Times New Roman'">+3 </span></span><span style="color: white"><span style="font-family: 'Times New Roman'">+0 </span></span><span style="color: white"><span style="font-family: 'Times New Roman'">Crippler Ability</span></span></p><p><strong><span style="color: white"><span style="font-family: 'Times New Roman'">3 </span></span></strong><span style="color: white"><span style="font-family: 'Times New Roman'">+2 </span></span><span style="color: white"><span style="font-family: 'Times New Roman'">+1 </span></span><span style="color: white"><span style="font-family: 'Times New Roman'">+3 </span></span><span style="color: white"><span style="font-family: 'Times New Roman'">+1 </span></span><span style="color: white"><span style="font-family: 'Times New Roman'">Crippler Ability, Sneak Attack +2d6</span></span></p><p><strong><span style="color: white"><span style="font-family: 'Times New Roman'">4 </span></span></strong><span style="color: white"><span style="font-family: 'Times New Roman'">+3 </span></span><span style="color: white"><span style="font-family: 'Times New Roman'">+1 </span></span><span style="color: white"><span style="font-family: 'Times New Roman'">+4 </span></span><span style="color: white"><span style="font-family: 'Times New Roman'">+1 </span></span><span style="color: white"><span style="font-family: 'Times New Roman'">Crippler Ability</span></span></p><p><strong><span style="color: white"><span style="font-family: 'Times New Roman'">5 </span></span></strong><span style="color: white"><span style="font-family: 'Times New Roman'">+3 </span></span><span style="color: white"><span style="font-family: 'Times New Roman'">+1 </span></span><span style="color: white"><span style="font-family: 'Times New Roman'">+4 </span></span><span style="color: white"><span style="font-family: 'Times New Roman'">+1 </span></span><span style="color: white"><span style="font-family: 'Times New Roman'">Crippler Ability, Sneak Attack +3d6</span></span></p><p> </p><p>Ok, here's the newest form on the chopping block, so everybody take a swing. Better sharpen your axe.</p></blockquote><p></p>
[QUOTE="jaker2003, post: 2404079, member: 18667"] [b]New Version 1.03[/b] [b][size=5][font=Times New Roman][color=white]Crippler[/color][/font][/size][/b] [color=white][font=Times New Roman]The crippler is known as the bastard that strikes from the shadows, in the back, and with such accuracy and cunning that those victims that survive limp home.[/font][/color] [font=Times New Roman][b][color=white]Hit Die:[/color][/b][color=white] d6[/color][/font] [b][color=white][font=Times New Roman]Requirements[/font][/color][/b] [font=Times New Roman][b]BAB:[/b] +5.[/font] [font=Times New Roman][b][color=white]Skills:[/color][/b][color=white] Bluff 10 ranks, Disguise 5 ranks, Heal 5 ranks, Hide 5 ranks, Move Silently 5 ranks, Sleight of Hand 5 ranks.[/color][/font] [font=Times New Roman][b][color=white]Feats:[/color][/b][color=white] Improved Feint, Skill Focus (Bluff).[/color][/font] [font=Times New Roman][b][color=white]Special:[/color][/b][color=white] Sneak Attack +3d6.[/color][/font] [b][font=Times New Roman][color=white]Class Skills[/color][/font][/b] [font=Times New Roman][color=white]The Crippler’s class skills (and the key ability for each skill) are Bluff (Cha), Disguise (Cha), Heal ([/color][color=white]Wis[/color][color=white]), Hide (Dex), Knowledge (arcane)(Int), Knowledge (dungeoneering)(Int), Knowledge (nature)(Int), Knowledge (the planes)(Int), Move Silently (Dex), Sense Motive ([/color][color=white]Wis[/color][color=white]), and Sleight of Hand (Dex). See Chapter 4 of the [i]Player’s Handbook[/i] for skill descriptions.[/color][/font] [font=Times New Roman][b][color=white]Skill Points at Each Level:[/color][/b][color=white] 4 + Int modifier.[/color][/font] [b][font=Times New Roman][color=white]Class Features[/color][/font][/b] [font=Times New Roman][b]Weapon and Armor Proficiency:[/b] The Crippler does not gain proficiency with weapons or armor.[/font] [font=Times New Roman][color=white][i][b]Crippler Ability (Ex):[/b][/i][/color][color=white][i]Every level, a crippler gains a crippler ability of his choice from among the following:[/i][/color][/font] [font=Times New Roman][i][color=white]Arterial Strike (Ex):[/color][/i][color=white][i] Your sneak attacks target large blood vessels, leaving wounds that cause massive blood loss. If you hit with a sneak attack, you may choose to forgo +1d6 of extra sneak attack damage to deliver a wound that won’t stop bleeding. Each wound caused in this manner saps an extra 1 point of damage per round from the victim, until the victim receives the benefit of a DC 15 Heal check or any [i]cure[/i] spell or other magical healing. Wounds from multiple arterial strikes result in cumulative bleeding loss. You may deliver only one bleeding wound per successful sneak attack.[/i][/color][/font] [font=Times New Roman][i][color=white]Deep Wound (Ex):[/color][/i][color=white][i] Your sneak attacks strike deeper, inflicting more harm. Your sneak attack deals additional damage equal to your crippler level.[/i][/color][/font] [font=Times New Roman][i][color=white]Expert Strike (Ex):[/color][/i][color=white][i] You are adept at striking your opponents. When making a sneak attack, you may add your Intelligence bonus (max +5) to your attack roll (and any rolls to confirm critical hits) as a competence bonus.[/i][/color][/font] [font=Times New Roman][i][color=white]Hamstring Strike (Ex):[/color][/i][color=white][i] You can wound your opponents’ legs hampering their movement. If you hit with a sneak attack, you may choose to forgo +2d6 points of extra sneak attack damage to halve your opponent’s base land speed. This speed reduction ends after 24 hours have passed or a successful DC 15 Heal check or the application of any [i]cure[/i] spell or other magical healing is made. Creatures with no legs or more than four legs can’t be slowed down with a hamstring attack. It takes two successful hamstring attacks to affect quadrupeds. Other movement speeds aren’t affected. You may deliver only one hamstring attack per sneak attack.[/i][/color][/font] [font=Times New Roman][i][color=white]Knowing Strike (Ex):[/color][/i][color=white][i] Your sneak attacks gain a +2 Insight bonus on damage rolls for every 5 ranks you have in the appropriate skill (max +6):[/i][/color][/font] [color=white][i][font=Times New Roman]Appropriate Skill - [/font][/i][/color][color=white][i][font=Times New Roman]Bonus Applies To[/font][/i][/color] [color=white][i][font=Times New Roman]Heal - [/font][/i][/color][color=white][i][font=Times New Roman]Humanoids[/font][/i][/color] [color=white][i][font=Times New Roman]Knowledge (Arcana) - [/font][/i][/color][color=white][i][font=Times New Roman]Dragons and Magical Beasts[/font][/i][/color] [color=white][i][font=Times New Roman]Knowledge (Dungeoneering) - [/font][/i][/color][color=white][i][font=Times New Roman]Aberrations and Oozes[/font][/i][/color] [color=white][i][font=Times New Roman]Knowledge (Nature) - [/font][/i][/color][color=white][i][font=Times New Roman]Animals, Fey, Giants, Monstrous Humanoids, and Vermin[/font][/i][/color] [color=white][i][font=Times New Roman]Knowledge (The Planes) - [/font][/i][/color][color=white][i][font=Times New Roman]Outsiders and Elementals[/font][/i][/color] [font=Times New Roman][i][color=white]Precise Strike (Ex):[/color][/i][color=white][i] You are practiced at delivering your sneak attacks. When scoring a critical hit (not merely a threat) on a sneak attack, that sneak attack does maximum damage. Example: +5d6 deals +30 damage.[/i][/color][/font] [font=Times New Roman][i][color=white]Ranged Precision (Ex):[/color][/i][color=white][i] The range at which you may deal sneak attack damage with a ranged weapon increases by +15 feet. You may select this ability multiple times.[/i][/color][/font] [font=Times New Roman][i][color=white]Shattering Strike (Ex):[/color][/i][color=white][i]Your sneak attacks target vital bone or supporting structures, shattering them and causing massive internal damage. If you hit with a sneak attack, you may choose to forgo +5d6 of sneak attack damage to deliver a shattering strike. The target takes 2 Constitution damage. You may deliver only one shattering strike per successful sneak attack.[/i][/color][/font] [font=Times New Roman][i][color=white]Sure Strike (Ex):[/color][/i][color=white][i] Your sneak attacks deal an additional +2d6 on a critical threat (and confirmed criticals, too).[/i][/color][/font] [font=Times New Roman][b][color=white][i]Sneak Attack (Ex):[/i][/color][/b][color=white][i] As the rogue ability.[/i][/color][/font] [b][color=white][font=Times New Roman]Level [/font][/color][/b][b][color=white][font=Times New Roman]BAB [/font][/color][/b][font=Times New Roman][b][color=white]Fort [/color][/b][/font][b][color=white][font=Times New Roman]Ref [/font][/color][/b][b][color=white][font=Times New Roman]Will [/font][/color][/b][b][color=white][font=Times New Roman]Special[/font][/color][/b] [b][color=white][font=Times New Roman]1 [/font][/color][/b][color=white][font=Times New Roman]+0 [/font][/color][color=white][font=Times New Roman]+0 [/font][/color][color=white][font=Times New Roman]+2 [/font][/color][color=white][font=Times New Roman]+0 [/font][/color][color=white][font=Times New Roman]Crippler Ability, Sneak Attack +1d6[/font][/color] [b][color=white][font=Times New Roman]2 [/font][/color][/b][color=white][font=Times New Roman]+1 [/font][/color][color=white][font=Times New Roman]+0 [/font][/color][color=white][font=Times New Roman]+3 [/font][/color][color=white][font=Times New Roman]+0 [/font][/color][color=white][font=Times New Roman]Crippler Ability[/font][/color] [b][color=white][font=Times New Roman]3 [/font][/color][/b][color=white][font=Times New Roman]+2 [/font][/color][color=white][font=Times New Roman]+1 [/font][/color][color=white][font=Times New Roman]+3 [/font][/color][color=white][font=Times New Roman]+1 [/font][/color][color=white][font=Times New Roman]Crippler Ability, Sneak Attack +2d6[/font][/color] [b][color=white][font=Times New Roman]4 [/font][/color][/b][color=white][font=Times New Roman]+3 [/font][/color][color=white][font=Times New Roman]+1 [/font][/color][color=white][font=Times New Roman]+4 [/font][/color][color=white][font=Times New Roman]+1 [/font][/color][color=white][font=Times New Roman]Crippler Ability[/font][/color] [b][color=white][font=Times New Roman]5 [/font][/color][/b][color=white][font=Times New Roman]+3 [/font][/color][color=white][font=Times New Roman]+1 [/font][/color][color=white][font=Times New Roman]+4 [/font][/color][color=white][font=Times New Roman]+1 [/font][/color][color=white][font=Times New Roman]Crippler Ability, Sneak Attack +3d6[/font][/color] Ok, here's the newest form on the chopping block, so everybody take a swing. Better sharpen your axe. [/QUOTE]
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