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Another Uber-Rogue
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<blockquote data-quote="Shadeus" data-source="post: 2404910" data-attributes="member: 1795"><p>Pre-requisites:</p><p></p><p>Pretty good. The skill rank investments are a bit lower because it requires a 7th-level character to enter the class. You might consider making it 10 ranks of Bluff. </p><p></p><p>Also requires a 13 Int to qualify for Combat Expertise, which is interesting in itself.</p><p></p><p>Hit Dice: d8? Nah. Make it d6. This is a rogue/assassin.</p><p></p><p>Skills are good and 4 per level is appropriate.</p><p></p><p>Arterial Strike and Hamstring are feats. They look fine to be.</p><p></p><p>Deep wound - very powerful in my opinion. Change 7d6 (42 max), the most you can have after 5 levels of this class to 7d8 (56 max). What rogue WOULDN'T want this ability?</p><p></p><p>Expert Strike - there doesn't seem to be much about this PrC that screams "genius rogue." I don't see how this ability is appropriate. It's not terribly overpowered, but just doesn't fit the concept IMO.</p><p></p><p>Knowing Strike - Eh. You get to be a biology major to be a crippler? I could do without this ability entirely. If you do decide to keep it in though, maybe it would make a cool pre-req.</p><p></p><p>Precise Strike - Ack! very powerful. Combine this with deep wound to added fun. I'd remove it.</p><p></p><p>Ranged Percision - reduce the increments to 15 ft. As is, a dedicated archer could sneak attack at 180 ft. That's a bit much.</p><p></p><p>Shattering Strike - Con dmg is too much. Stick with the "crippling strike" from the rogue ability, which is Str dmg. At high levels, Con dmg is always going to be a better choice than 3d6 dmg. Is it odd that the crippler doesn't have crippling strike?</p><p></p><p>Sure Strike - a little weak, although can be powerful when combined with precise strike.</p><p></p><p> ****</p><p></p><p>Comments:</p><p></p><p>I agree with Cheiromancer in that an ability every level is too much. I also like his/her idea of having the sneak attack progression on the even levels and the crippler abilities on the odd. That said, this PrC is about getting off sneak attacks, so the more the better. Maybe keep the sneak attacks where they are and get a crippler ability at levels 1,2, and 4.</p></blockquote><p></p>
[QUOTE="Shadeus, post: 2404910, member: 1795"] Pre-requisites: Pretty good. The skill rank investments are a bit lower because it requires a 7th-level character to enter the class. You might consider making it 10 ranks of Bluff. Also requires a 13 Int to qualify for Combat Expertise, which is interesting in itself. Hit Dice: d8? Nah. Make it d6. This is a rogue/assassin. Skills are good and 4 per level is appropriate. Arterial Strike and Hamstring are feats. They look fine to be. Deep wound - very powerful in my opinion. Change 7d6 (42 max), the most you can have after 5 levels of this class to 7d8 (56 max). What rogue WOULDN'T want this ability? Expert Strike - there doesn't seem to be much about this PrC that screams "genius rogue." I don't see how this ability is appropriate. It's not terribly overpowered, but just doesn't fit the concept IMO. Knowing Strike - Eh. You get to be a biology major to be a crippler? I could do without this ability entirely. If you do decide to keep it in though, maybe it would make a cool pre-req. Precise Strike - Ack! very powerful. Combine this with deep wound to added fun. I'd remove it. Ranged Percision - reduce the increments to 15 ft. As is, a dedicated archer could sneak attack at 180 ft. That's a bit much. Shattering Strike - Con dmg is too much. Stick with the "crippling strike" from the rogue ability, which is Str dmg. At high levels, Con dmg is always going to be a better choice than 3d6 dmg. Is it odd that the crippler doesn't have crippling strike? Sure Strike - a little weak, although can be powerful when combined with precise strike. **** Comments: I agree with Cheiromancer in that an ability every level is too much. I also like his/her idea of having the sneak attack progression on the even levels and the crippler abilities on the odd. That said, this PrC is about getting off sneak attacks, so the more the better. Maybe keep the sneak attacks where they are and get a crippler ability at levels 1,2, and 4. [/QUOTE]
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