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Another Wall of Force question
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<blockquote data-quote="RangerWickett" data-source="post: 82564" data-attributes="member: 63"><p>I had this come up recently, and I allowed a reflex save. The party was trying to destroy a levee, and they'd used a stoneshape spell to open a narrow shaft at the base of the barricading wall, only about a foot wide. Water was spraying out through the shaft like a firehose, and the structure was weakening from the stress.</p><p></p><p>A defender of the area was a 12th level wizard, who dimension doored in and dropped a few fireballs. Then, he noticed one of the PCs was within 5 feet of the levee wall and the spraying waterspout. So he created a quarter-sphere field of force between the ground and the levee wall, trapping the PC inside. The water quickly filled the volume, and the PC began to drown. I know I changed the rules of the spell a little, to allow a bubble flush with the wall, but I also allowed a PC to summon monsters inside a wall of force that an enemy spellcaster was using as defense once, so it's even.</p><p></p><p>But back to the point at hand, I'd allow a Reflex save to jump out of the way, but only if the character knows what spell is being cast on him.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 82564, member: 63"] I had this come up recently, and I allowed a reflex save. The party was trying to destroy a levee, and they'd used a stoneshape spell to open a narrow shaft at the base of the barricading wall, only about a foot wide. Water was spraying out through the shaft like a firehose, and the structure was weakening from the stress. A defender of the area was a 12th level wizard, who dimension doored in and dropped a few fireballs. Then, he noticed one of the PCs was within 5 feet of the levee wall and the spraying waterspout. So he created a quarter-sphere field of force between the ground and the levee wall, trapping the PC inside. The water quickly filled the volume, and the PC began to drown. I know I changed the rules of the spell a little, to allow a bubble flush with the wall, but I also allowed a PC to summon monsters inside a wall of force that an enemy spellcaster was using as defense once, so it's even. But back to the point at hand, I'd allow a Reflex save to jump out of the way, but only if the character knows what spell is being cast on him. [/QUOTE]
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Another Wall of Force question
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