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<blockquote data-quote="Sunseeker" data-source="post: 6747015"><p>What I don't like about quests like these is that it often feels like a trick, created just to say "haw haw I played on your good nature!"</p><p></p><p>Speaking from a mythology standpoint, magic trees, magic fountains, etc...and the quests to find them were all tests of character by the gods. When he arrives at the pool and finds there is only one small drop, just enough for one person remaining, if he chooses to heal himself, okay, he heals himself he's back to exactly the way he was as if he had never lost an eye, congratulations. If, instead he heals the poor wounded child/woman/man whatever, he will be rewarded with <em>more</em> than just his eye. Perhaps he will gain some godly favor in the form of a <em>better</em> eye. If he's human, give him 1/2 range darkvision or the ability to see places that have been touched by the gods or the auras of others, perhaps as a way to encourage him to continue to do good the eye works as a limited "detect evil" once per day.</p><p></p><p>Because if you're going to test someone's character, which is exactly what your quest sounds like (help the injured man or himself) reward him for a show of good character. Don't go "oh well the water is all gone you'll have to embark on <em>another</em> quest (which you will undoubtedly face another challenge of character in)". That's cheap.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6747015"] What I don't like about quests like these is that it often feels like a trick, created just to say "haw haw I played on your good nature!" Speaking from a mythology standpoint, magic trees, magic fountains, etc...and the quests to find them were all tests of character by the gods. When he arrives at the pool and finds there is only one small drop, just enough for one person remaining, if he chooses to heal himself, okay, he heals himself he's back to exactly the way he was as if he had never lost an eye, congratulations. If, instead he heals the poor wounded child/woman/man whatever, he will be rewarded with [I]more[/I] than just his eye. Perhaps he will gain some godly favor in the form of a [I]better[/I] eye. If he's human, give him 1/2 range darkvision or the ability to see places that have been touched by the gods or the auras of others, perhaps as a way to encourage him to continue to do good the eye works as a limited "detect evil" once per day. Because if you're going to test someone's character, which is exactly what your quest sounds like (help the injured man or himself) reward him for a show of good character. Don't go "oh well the water is all gone you'll have to embark on [I]another[/I] quest (which you will undoubtedly face another challenge of character in)". That's cheap. [/QUOTE]
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