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Another WOTC Setting Search semifinalist speaks...
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<blockquote data-quote="RSKennan" data-source="post: 426061" data-attributes="member: 8256"><p>I'm not familiar with Pendragon other than a vague memory of reading about it in Dragon ads years ago. That's an Arthurian setting, right? </p><p></p><p>I would say that my primary inspiration is the decline and fall of the Roman empire. Magic itself isn't threatened, but the old gods are. The fact that my inspiration is the ancient world doesn't speak to the technology level of the setting. Other inspirations include pagan folklore (I treat elves and fey similarly to the way they were treated in the movie LEGEND) The Dwarves are more brutal than are found in most settings, and other Races have their twists as well. I firmly believe that fantasy races should be more than "Dextrous human that loves nature" or "Short, Durable human that loves rocks" The goal is a world that is at once familiar, yet strange, and to bring back the wonder of the first game the players ever had. </p><p></p><p></p><p></p><p>True, there's some of that - in as much as ancient Rome is involved in my thought process... but there are other cultural influences as well. I look at what other real world cultures might have become if they were sustained by magic. Africa is neglected in most other settings (The highly-acclaimed Nyambe setting excepted), as is Mesoamerica. Other influences include Angkor, Cambodia, and Northen and Eastern India. All are given the D&D treatment, and are never simply dry ripoffs of the real world. The nonhuman races have their empires and nations(except for the halflings, and they're looking to buy some lands) as do a few monsters. There is a lot of cultural crosspollenation injected with heavy dose of fantasy.</p><p></p><p>Thank you for the compliments Ysgarran, and everyone else!</p></blockquote><p></p>
[QUOTE="RSKennan, post: 426061, member: 8256"] I'm not familiar with Pendragon other than a vague memory of reading about it in Dragon ads years ago. That's an Arthurian setting, right? I would say that my primary inspiration is the decline and fall of the Roman empire. Magic itself isn't threatened, but the old gods are. The fact that my inspiration is the ancient world doesn't speak to the technology level of the setting. Other inspirations include pagan folklore (I treat elves and fey similarly to the way they were treated in the movie LEGEND) The Dwarves are more brutal than are found in most settings, and other Races have their twists as well. I firmly believe that fantasy races should be more than "Dextrous human that loves nature" or "Short, Durable human that loves rocks" The goal is a world that is at once familiar, yet strange, and to bring back the wonder of the first game the players ever had. True, there's some of that - in as much as ancient Rome is involved in my thought process... but there are other cultural influences as well. I look at what other real world cultures might have become if they were sustained by magic. Africa is neglected in most other settings (The highly-acclaimed Nyambe setting excepted), as is Mesoamerica. Other influences include Angkor, Cambodia, and Northen and Eastern India. All are given the D&D treatment, and are never simply dry ripoffs of the real world. The nonhuman races have their empires and nations(except for the halflings, and they're looking to buy some lands) as do a few monsters. There is a lot of cultural crosspollenation injected with heavy dose of fantasy. Thank you for the compliments Ysgarran, and everyone else! [/QUOTE]
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