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Another WOTC Setting Search semifinalist speaks...
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 426187" data-attributes="member: 6533"><p><strong>Kudos!</strong></p><p></p><p>That was an excellent write up and sounds like a fantastic idea!</p><p></p><p>It sounds like Rome falling the way the Romans would have wanted it to fall. Cast low at the hieght of its glory by the will, not of the gods, but of the tragic cunning of the universe. Not to mention the whole new gods vs. old and the influx of newer and lesser races.</p><p></p><p>Yep, falling or triumphing at this point is just the way Rome would have wanted it. None of that sticking around for centuries and trying to adapt themselves around their own inherent flaws.</p><p></p><p>I really like the 'archetypal' villains. 'The Green Knight' is my favorite Arthurian villain.</p><p></p><p>Do the heroes of the world actively attempt to subvert the canticle, moderate it, delay it, or simply accept its inevitable victory? Does it contain, or potentially contain, the seeds of its own thwarting within itself?</p><p></p><p>Does the canticle have one consistent style or many voices?</p><p>And how does it communicate itself, through one master book, many texts, or a class of oracles?</p><p></p><p>I love the premise and I'm interested in anything that can bring Angkor Wat to the gaming table. And I have to say that as cool as it looks to play, there seems to be ssssoooo much to steal!</p><p></p><p>A little off topic, but... ...I really liked Gez's idea on a planetary home of the gods. There was a little bit of that in the Aztec pantheon of 2e's Legends and Lore, but it was as tacked on as Spelljammer.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 426187, member: 6533"] [b]Kudos![/b] That was an excellent write up and sounds like a fantastic idea! It sounds like Rome falling the way the Romans would have wanted it to fall. Cast low at the hieght of its glory by the will, not of the gods, but of the tragic cunning of the universe. Not to mention the whole new gods vs. old and the influx of newer and lesser races. Yep, falling or triumphing at this point is just the way Rome would have wanted it. None of that sticking around for centuries and trying to adapt themselves around their own inherent flaws. I really like the 'archetypal' villains. 'The Green Knight' is my favorite Arthurian villain. Do the heroes of the world actively attempt to subvert the canticle, moderate it, delay it, or simply accept its inevitable victory? Does it contain, or potentially contain, the seeds of its own thwarting within itself? Does the canticle have one consistent style or many voices? And how does it communicate itself, through one master book, many texts, or a class of oracles? I love the premise and I'm interested in anything that can bring Angkor Wat to the gaming table. And I have to say that as cool as it looks to play, there seems to be ssssoooo much to steal! A little off topic, but... ...I really liked Gez's idea on a planetary home of the gods. There was a little bit of that in the Aztec pantheon of 2e's Legends and Lore, but it was as tacked on as Spelljammer. [/QUOTE]
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