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<blockquote data-quote="Goobermunch" data-source="post: 4200915" data-attributes="member: 10516"><p>Except they can't do that (and I don't see where you get the idea that they would do that--the only time it will crop up is if a publisher is using someone else's OGC).</p><p></p><p>Because products are produced under certain versions of the OGL. If my product is released under version 1.0a of the OGL, and WotC releases a version 1.0b that says WotC owns the copyright to everything published under the OGL, it doesn't magically transfer my copyright to WotC. I licensed my product for other people to use under the terms of version 1.0a, and those are the terms that govern the use of my property.</p><p></p><p>What WotC is saying is that they'd like publishers to move existing lines into 4e compatibility. For most product released under the OGL, this won't be a problem. Most of the product released under the OGL cannot effectively make the transition to 4e anyway. The rules are sufficiently different that the mechanics will have to be rewritten. The question, then, is whether the fluff can be ported.</p><p></p><p>Anything that was PI shouldn't be in other people's products, so that's not a problem. The issue you run into is what do you do when you've borrowed someone else's PI? Well, since PI is not open, you're going to have to go back to the original rights holders and get a new license to use it. But you would have had to do that anyway, because if you were using someone else's PI, it wasn't open in the first place.</p><p></p><p>I suppose it's possible that some mechanical elements will be transferable. However, if that's the case, then you'll need to do the same thing for the mechanics that you need to do when using someone else's PI--get permission.</p><p></p><p>Remember that the OGL doesn't prevent you from using your own product however you want. It simply allows other people to use it under certain conditions (the OGL).</p><p></p><p>--G</p></blockquote><p></p>
[QUOTE="Goobermunch, post: 4200915, member: 10516"] Except they can't do that (and I don't see where you get the idea that they would do that--the only time it will crop up is if a publisher is using someone else's OGC). Because products are produced under certain versions of the OGL. If my product is released under version 1.0a of the OGL, and WotC releases a version 1.0b that says WotC owns the copyright to everything published under the OGL, it doesn't magically transfer my copyright to WotC. I licensed my product for other people to use under the terms of version 1.0a, and those are the terms that govern the use of my property. What WotC is saying is that they'd like publishers to move existing lines into 4e compatibility. For most product released under the OGL, this won't be a problem. Most of the product released under the OGL cannot effectively make the transition to 4e anyway. The rules are sufficiently different that the mechanics will have to be rewritten. The question, then, is whether the fluff can be ported. Anything that was PI shouldn't be in other people's products, so that's not a problem. The issue you run into is what do you do when you've borrowed someone else's PI? Well, since PI is not open, you're going to have to go back to the original rights holders and get a new license to use it. But you would have had to do that anyway, because if you were using someone else's PI, it wasn't open in the first place. I suppose it's possible that some mechanical elements will be transferable. However, if that's the case, then you'll need to do the same thing for the mechanics that you need to do when using someone else's PI--get permission. Remember that the OGL doesn't prevent you from using your own product however you want. It simply allows other people to use it under certain conditions (the OGL). --G [/QUOTE]
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