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<blockquote data-quote="JohnRTroy" data-source="post: 4200926" data-attributes="member: 2732"><p>I think it's more that those who believe in the concept of open gaming as an ideal will be disappointed that the major game that supports it, the version of D&D SRD under the OGL, is no longer endorsed by the parent.</p><p></p><p>It will be interesting to see what happens with the movement. Are there enough people who follow the ideal strictly, or was it's strength in this decade influenced by the fact that it was the D&D game. If it's a true future movement, it will thrive, but if more people care about having the best and latest official D&D game, it might die or be nothing more than a niche. We'll see.</p><p></p><p></p><p></p><p>My assumption is that the GSL will only work from the assumption that all the content in the product conversion is stuff you wrote or derived directly from the SRD. </p><p></p><p>I don't think this will be a problem for many publishers. From what I've seen in major products I've purchased (Malhavoc, Green Ronin, Sword and Sorcerery, Necromancer), you don't get a lot of content reuse from other parties. (Referencing it alone makes it dependent on other products you may not have, reproducing it in detail makes your product less unique). If as a writer you grab instead of create, I can see converting products to be more problematic.</p><p></p><p>Also, it's important to mention that the rules have completely changed so any new rules have to be rewritten significantly anyway. So, if I had a 3e campaign setting that used a magic system from a 3rd party, you have to rewrite the rules anyway and you don't know if those rules will work with the new system, so I suspect referencing other rules and creations is less likely. We don't know if it's worth converting rules until we understand 4e. You may not need a prestige class anymore to do something, for instance.</p></blockquote><p></p>
[QUOTE="JohnRTroy, post: 4200926, member: 2732"] I think it's more that those who believe in the concept of open gaming as an ideal will be disappointed that the major game that supports it, the version of D&D SRD under the OGL, is no longer endorsed by the parent. It will be interesting to see what happens with the movement. Are there enough people who follow the ideal strictly, or was it's strength in this decade influenced by the fact that it was the D&D game. If it's a true future movement, it will thrive, but if more people care about having the best and latest official D&D game, it might die or be nothing more than a niche. We'll see. My assumption is that the GSL will only work from the assumption that all the content in the product conversion is stuff you wrote or derived directly from the SRD. I don't think this will be a problem for many publishers. From what I've seen in major products I've purchased (Malhavoc, Green Ronin, Sword and Sorcerery, Necromancer), you don't get a lot of content reuse from other parties. (Referencing it alone makes it dependent on other products you may not have, reproducing it in detail makes your product less unique). If as a writer you grab instead of create, I can see converting products to be more problematic. Also, it's important to mention that the rules have completely changed so any new rules have to be rewritten significantly anyway. So, if I had a 3e campaign setting that used a magic system from a 3rd party, you have to rewrite the rules anyway and you don't know if those rules will work with the new system, so I suspect referencing other rules and creations is less likely. We don't know if it's worth converting rules until we understand 4e. You may not need a prestige class anymore to do something, for instance. [/QUOTE]
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