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<blockquote data-quote="Ranger REG" data-source="post: 373012" data-attributes="member: 533"><p>I have seen customers rant about the product published by good people. AFAIK, it is Wizards themselves who edits the material into the final product, not Hasbro.</p><p></p><p>The rants and negative reviews prompted us not to buy any Wizards book, including supplements such as <em>Sword and Fist</em> and <em>Star Wars Original Core Rulebook</em> due to too many error slips and other things.</p><p></p><p></p><p></p><p>All Hasbro done is provide funds for Wizards' projects, even for that controversial book <em>The Book of Vile Darkness</em> by freelance writer Monte Cook.</p><p></p><p>Granted, they stepped in when Wizards wasn't producing big revenue (Wizards are still banking on the success of <em>Pokemon</em> and so has Hasbro).</p><p></p><p></p><p></p><p>I don't know. All I know I didn't buy <em>Chainmail</em> because it has this "scenario" feel of the game without having a core rulebook. So it did not appeal to me nor to many <em>D&D</em> gamers, and it hasn't drawn any from <em>Warhammer</em> fans.</p><p></p><p>It could also be that Wizards' <em>Chainmail</em> is not on everyone's hot list, because WizKids struck gold with the <em>HeroClix</em> product line.</p><p></p><p>But do not fret. Even though the <em>Chainmail</em> marketing strategy sucks, Wizards is going back to the drawing board and find a better way to market a new miniature combat game.</p><p></p><p></p><p></p><p>Despite a few high-level employees, Wizards managed themselves. Hasbro is too busy with their own toy lines to manage a subsidiary.</p><p></p><p></p><p></p><p>All I know is that Wizards are publishing unfavorable products that are more than misses and hits. Their <em>Harry Potter</em> TCG failed. Soon <em>Star Wars</em> TCG will fail (like the RPG development, a lot of Decipher players are peeved and boycotted the new TCG by Wizards). <em>Pokemon</em> is not as strong as it was before. Class splatbooks are not that appealing nor unnecessary. </p><p></p><p></p><p></p><p>From what I know, Ryan Dancey stepped in at Wizards' request and salvaged what he can from the project. He already established a 2-year strategy regarding <em>e-Tools</em> marketing. When he was let go, Peter Kim replaced him but with the plan already in paper, he simply follow the plan.</p><p></p><p>Personally, I would have pulled the plug the project. Hasbro should have pulled the plug. But Ryan Dancey believed <em>e-Tools</em> has potential, and convinced Hasbro suits not to abandon the project. He got rid of the mapper which is more useful for online gamers but not for tabletop gamers, got rid of the pictures and soundbites, and what's left is the character generator.</p><p></p><p>Nevertheless, Fluid developed the gold master of that software and given it to Wizards. From there, Wizards is responsible for that software from publishing it to distributing it. Of course, despite the Beta testing period, Wizards should have tested the gold master themselves to ensure that they're working effectively without major glitches.</p></blockquote><p></p>
[QUOTE="Ranger REG, post: 373012, member: 533"] I have seen customers rant about the product published by good people. AFAIK, it is Wizards themselves who edits the material into the final product, not Hasbro. The rants and negative reviews prompted us not to buy any Wizards book, including supplements such as [i]Sword and Fist[/i] and [i]Star Wars Original Core Rulebook[/i] due to too many error slips and other things. All Hasbro done is provide funds for Wizards' projects, even for that controversial book [i]The Book of Vile Darkness[/i] by freelance writer Monte Cook. Granted, they stepped in when Wizards wasn't producing big revenue (Wizards are still banking on the success of [i]Pokemon[/i] and so has Hasbro). I don't know. All I know I didn't buy [i]Chainmail[/i] because it has this "scenario" feel of the game without having a core rulebook. So it did not appeal to me nor to many [i]D&D[/i] gamers, and it hasn't drawn any from [i]Warhammer[/i] fans. It could also be that Wizards' [i]Chainmail[/i] is not on everyone's hot list, because WizKids struck gold with the [i]HeroClix[/i] product line. But do not fret. Even though the [i]Chainmail[/i] marketing strategy sucks, Wizards is going back to the drawing board and find a better way to market a new miniature combat game. Despite a few high-level employees, Wizards managed themselves. Hasbro is too busy with their own toy lines to manage a subsidiary. All I know is that Wizards are publishing unfavorable products that are more than misses and hits. Their [i]Harry Potter[/i] TCG failed. Soon [i]Star Wars[/i] TCG will fail (like the RPG development, a lot of Decipher players are peeved and boycotted the new TCG by Wizards). [i]Pokemon[/i] is not as strong as it was before. Class splatbooks are not that appealing nor unnecessary. From what I know, Ryan Dancey stepped in at Wizards' request and salvaged what he can from the project. He already established a 2-year strategy regarding [i]e-Tools[/i] marketing. When he was let go, Peter Kim replaced him but with the plan already in paper, he simply follow the plan. Personally, I would have pulled the plug the project. Hasbro should have pulled the plug. But Ryan Dancey believed [i]e-Tools[/i] has potential, and convinced Hasbro suits not to abandon the project. He got rid of the mapper which is more useful for online gamers but not for tabletop gamers, got rid of the pictures and soundbites, and what's left is the character generator. Nevertheless, Fluid developed the gold master of that software and given it to Wizards. From there, Wizards is responsible for that software from publishing it to distributing it. Of course, despite the Beta testing period, Wizards should have tested the gold master themselves to ensure that they're working effectively without major glitches. [/QUOTE]
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