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<blockquote data-quote="Foundry of Decay" data-source="post: 4661445" data-attributes="member: 846"><p>The campaign world I've created and base adventures out of features a few 'critter' type races that are allowed in play. Outside the standard trope of the odd Lizardman, Dragonborn, or 'tauric type character I've got a few races that I've been slowly building histories to over the last... Oh, 20 years or so (Good lord I feel old).</p><p></p><p><strong>Lorrnath:</strong> Equinal in nature. Subraces include a 'northerner' breed much akin to ancient Viking society in ways. Generally a plains people in the central continents and adaptable to almost any environment. Often hired as bodyguards or other mercenary types simply due to their size and stature and the fact they tend to work beyond human endurance limits.</p><p></p><p><strong>Javarran:</strong> Lupine in nature. Subraces include the Khulvarri (Civilized) and the Khavijas (Primal). In general the Khulvarri are the ones who interact with societies more often since they've built up a surprisingly successful empire around themselves. They often treat their more primal (and larger) cousins, the Khavijas, with disdain or outright bigotry since they cling to old beliefs in ancestors and spirits, and refuse to accept the Khulvarri trope of Gods and 'Destined Race' theory.</p><p></p><p>Those are, for the most part, the only other critter races in my campaign. I find that for myself, too many subtypes and animal types dilutes the world. I do the same with monsters as well, and cut back on just how many varied humanoid races of monsters exist. With too many critters, things start becoming a bit too far into the Narnia category and I'm aiming for a more gritty world. Add to the fact that Its hard enough for me to keep straight the things about the races already in the game too <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I've been toying with bringing in the Kenku from 3e as a playable race in my games as well (we run 4e), simply because I really liked the racial history of them, and see a lot of character potential in them.</p><p></p><p>So, that's the critter/anthro's we use. I don't use the term 'furry' simply due to it being, from what I understand, a genre unto itself (Akin to fantasy, sci-fi, anime).</p></blockquote><p></p>
[QUOTE="Foundry of Decay, post: 4661445, member: 846"] The campaign world I've created and base adventures out of features a few 'critter' type races that are allowed in play. Outside the standard trope of the odd Lizardman, Dragonborn, or 'tauric type character I've got a few races that I've been slowly building histories to over the last... Oh, 20 years or so (Good lord I feel old). [B]Lorrnath:[/B] Equinal in nature. Subraces include a 'northerner' breed much akin to ancient Viking society in ways. Generally a plains people in the central continents and adaptable to almost any environment. Often hired as bodyguards or other mercenary types simply due to their size and stature and the fact they tend to work beyond human endurance limits. [B]Javarran:[/B] Lupine in nature. Subraces include the Khulvarri (Civilized) and the Khavijas (Primal). In general the Khulvarri are the ones who interact with societies more often since they've built up a surprisingly successful empire around themselves. They often treat their more primal (and larger) cousins, the Khavijas, with disdain or outright bigotry since they cling to old beliefs in ancestors and spirits, and refuse to accept the Khulvarri trope of Gods and 'Destined Race' theory. Those are, for the most part, the only other critter races in my campaign. I find that for myself, too many subtypes and animal types dilutes the world. I do the same with monsters as well, and cut back on just how many varied humanoid races of monsters exist. With too many critters, things start becoming a bit too far into the Narnia category and I'm aiming for a more gritty world. Add to the fact that Its hard enough for me to keep straight the things about the races already in the game too ;) I've been toying with bringing in the Kenku from 3e as a playable race in my games as well (we run 4e), simply because I really liked the racial history of them, and see a lot of character potential in them. So, that's the critter/anthro's we use. I don't use the term 'furry' simply due to it being, from what I understand, a genre unto itself (Akin to fantasy, sci-fi, anime). [/QUOTE]
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