Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Anthropomorphic Animals in Greyhawk
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mystaros" data-source="post: 3253263" data-attributes="member: 3921"><p>If you want them to be fairly common, say, along the lines of <strong>Castle Waiting </strong> style, do the following:</p><p></p><p>1) Back in the days when the Oerid and and Suel first invaded the Flanaess (cs. late 1st and early 2nd centuries O.R.), the Flan developed spells that created animal-men guardians, transforming mighty warriors (or even simply any volunteers) into animal-headed and partially-bodied beings. This gave them greater strength, stamina, stealth, etc., based on the animal type (bear, bull, cat, whatever).</p><p></p><p>2) The animal-headed guardians didn't stop the invasions, but still survived. They were still essentially humans, and could breed back into the population. Their descendants, though animal-headed and with fur and tail, did not necessarily inherit the additional strength, stamina, stealth, or other abilities... just the appearance.</p><p></p><p>3) Today, wherever the Flan once were, can be found villages descended from these animal guardians (I've always used the term Therians for these races, myself). They are to all intents and purposes human, statistically speaking, but with animal heads, fur, tails, and so forth.</p><p></p><p>4) If a player wants his bear-therian to have some more bear-like characteristics, create a feat for bear-therians. Perhaps "Ursus Might" allows the bear-therian to use an effect like bull's strength, once per day, with the effects based on his character level. If he wants to be able to use his hands like claws, the feat "Ursus Strike" allows him to do so, attacking with two claws per round at no penalty, normal damage 1d4 plus Strength bonus, for a numebr of rounds equal to his character level. And so forth. At higher levels, and with several bear-therian feats, perhaps he can wildshape into a bear, as per a druid. Ther eare Therian-oriented feats that meld well with ranger and druid abilities. And etc...</p><p></p><p>5) The Therians are as rare as, say, elves in general, and do not have their own state (now). They are given a modicum of respect in Flan-dominated areas, and may be high-up in Flan state hierarchies. The followers of Obad-Hai might be dominated by Therians. Elves and gnomes find them intriguing, halflings are ambivalent generally, and dwarves too often mistake them for evil humanoids (perhaps the gnolls are a tribe descended from hyena-therians mixed with orcs).</p><p></p><p>Anyhoo, there are a few ideas for ya...</p></blockquote><p></p>
[QUOTE="Mystaros, post: 3253263, member: 3921"] If you want them to be fairly common, say, along the lines of [B]Castle Waiting [/B] style, do the following: 1) Back in the days when the Oerid and and Suel first invaded the Flanaess (cs. late 1st and early 2nd centuries O.R.), the Flan developed spells that created animal-men guardians, transforming mighty warriors (or even simply any volunteers) into animal-headed and partially-bodied beings. This gave them greater strength, stamina, stealth, etc., based on the animal type (bear, bull, cat, whatever). 2) The animal-headed guardians didn't stop the invasions, but still survived. They were still essentially humans, and could breed back into the population. Their descendants, though animal-headed and with fur and tail, did not necessarily inherit the additional strength, stamina, stealth, or other abilities... just the appearance. 3) Today, wherever the Flan once were, can be found villages descended from these animal guardians (I've always used the term Therians for these races, myself). They are to all intents and purposes human, statistically speaking, but with animal heads, fur, tails, and so forth. 4) If a player wants his bear-therian to have some more bear-like characteristics, create a feat for bear-therians. Perhaps "Ursus Might" allows the bear-therian to use an effect like bull's strength, once per day, with the effects based on his character level. If he wants to be able to use his hands like claws, the feat "Ursus Strike" allows him to do so, attacking with two claws per round at no penalty, normal damage 1d4 plus Strength bonus, for a numebr of rounds equal to his character level. And so forth. At higher levels, and with several bear-therian feats, perhaps he can wildshape into a bear, as per a druid. Ther eare Therian-oriented feats that meld well with ranger and druid abilities. And etc... 5) The Therians are as rare as, say, elves in general, and do not have their own state (now). They are given a modicum of respect in Flan-dominated areas, and may be high-up in Flan state hierarchies. The followers of Obad-Hai might be dominated by Therians. Elves and gnomes find them intriguing, halflings are ambivalent generally, and dwarves too often mistake them for evil humanoids (perhaps the gnolls are a tribe descended from hyena-therians mixed with orcs). Anyhoo, there are a few ideas for ya... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Anthropomorphic Animals in Greyhawk
Top