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<blockquote data-quote="Nikroecyst" data-source="post: 3355460" data-attributes="member: 47287"><p>I spent the last week and a half working on this campaign idea and my laptop charger melted last night. All the material aboard that one computer and it won't even charge any more. Its gonna take Toshiba 2 weeks to ship a new power cord casue I live in the middle of nowhere and no computer company around carries power cords for some reason. BUT I did manage to back some of it up to show you all so that you can tell me what you think. Keep in mind I will be doing some revising to organizations based on race due to Goddess FallenAngel's Idea. I did base some of the organization on race but it was very general.</p><p></p><p>As for Yusagi Yojimbo the RPG, Im glad my non-stop hardwork of the last couple week is no longer an original idea :::sighs heavily and hangs head:::</p><p></p><p>Here are some of my quick dm notes:</p><p></p><p>New Kataria</p><p>Some animals are primal (dire, with 10 Int and 20 Wis) and are referred to as “gods” (think princess mononoke). Dragons are also among those considered gods however, despite their color, all Dragons are Neutral. Those with Lawful, Good, or Neutral alignments treat the gods with reverence and respect, and those with Evil or Chaotic alignments treat them with respect more out of fear. Insects too, are over grown in size and all the natural creatures of the world are mostly prehistoric, including Dinosaurs. Dinosaurs are referred to as Demonkind and have Neutral Evil alignments. Real evil outsiders are unknown to most of Kataria due to its seclusion from all other planes. Demonkind and The Dark Ones (aberrations) make up 90% of truly evil creatures in Kataria. There are no other Humanoid or Monstrous Humanoid races. </p><p>Magic, though unusual, is not an uncommon sight, especially among the heroes of tribes and clans. Most magic is nature based or elemental. Druids, Sorcerers, Wizards, and Clerics channel their magic through the gods or through nature itself. Many Clerics worship their creator god. </p><p></p><p>Noted Organizations and Leaders</p><p> (Ape) Hamantarih, the Silverback of the Quiet Sway Clan organizes his family into jungle protectors. They are usually not confrontational and prefer to give trespassers fair warning before any aggressive action is taken. If trespassers still refuse to leave, after being warned they steer their victims into the various traps set up throughout their territory. The Quiet Sway Clan uses the treetops for cover and to prevent from being caught in their own traps. Hamatarih himself is a Ninja and urges all adults to take up the profession though he does not discriminate, as long as the individual remains useful. They have various allegiances and treaties with other clans and organizations. </p><p></p><p>(Baboon) Terhaxsys of the Gibbous Moon Clan makes his home, along with his extended family, at the outer edges of the jungle. They use the Steam Springs as a source of relaxation and commerce. Their territory covers the springs and they rent out their baths to those who wish to relax and be cleansed. They are merchants by trade but can become fierce defenders should any affiliation threaten their organization. Other things can be bought at the springs such as exotic foods, clothing, and various information.</p><p></p><p>(Hyena) The Cackle Pack of the Burning Wastes are more a thief’s guild than anything else, though they refer to themselves as “Merchants of the Exotic”. If some one owns it and you want it, they are the pack to talk to, though you may find their prices a little steep. The pack is lead by the Mistress Hyeeip, a legendary Rouge in her own right. She established the Cackle Pack as a means of retiring from the business, but soon found that the upkeep of the pack’s stability often requires her personal touch. The Cackle Pack is most known for its group jobs in which several individuals work out complicated and methodical plans to gain what they are after. Their plans are usually so good that the owners never realize their possessions are missing until its too late. </p><p></p><p>(Ant/All) The city of Interra was built entirely by the Thousand March Hive, and named after the original presiding queen, Interra. Though she is gone her legacy lives on in the largest multiracial city in all of Kataria. Here creatures of all races and creeds come for trade, commerce, business, and many other reasons. Interra houses the largest collection of temples and guild halls under one district. The city itself is built over as well as under a massive hill spanning miles of city walls, towers, guard posts, and civil districts. The city is maintained by the Interrans, descended from the original creators of Interra. They make up the law enforcement, military, civil organizations (such as housing districts, and territory judges), and even leaders of many of the guild halls. Interra is also the home to the Hive Queen Beziexeez, Mistress of the Swarms. </p><p></p><p>Below is the basic conceptual disign for the characters and character creation:</p><p></p><p>Character Creation</p><p> To create a character you chose one of the 6 character types and add the ability adjustments. Also during creation you can select one form of natural attack for your character from the list of natural attack based on race. Then each character has 3 animalia to pick. More animalia can later be bought as Feats. </p><p></p><p>Race Size Build Weapon Selection</p><p> </p><p>Insectia Small Stre +2, Dex -2 Claw, Bite, Sting, Constrict</p><p></p><p>Mammailia Med. Con +2, Int -2 Bite, Claw, Gore, Hooves,</p><p> Echo Scream, Powerful Charge, </p><p> Pounce, Rake </p><p></p><p>Reptilia Med. Char +2, Wis -2 Bite, Claw, Constrict, Tail Slap</p><p></p><p>Amphibia Small Int +2, Con-2 Tounge Slap, Echo Scream</p><p></p><p>Avia Med. Dex +2, Stre -2 Talon, Pounce, Rake</p><p></p><p>Crustacia Med. Wis +2, Char -2 Claw, Constrict</p><p></p><p>Attacks Range Small Med.</p><p>Bite Melee d4 d6</p><p>Claws Melee d3 d4</p><p>Constrict Grapple d3 d4</p><p>Echo Scream 15ft Cone d3 d4</p><p>Gore Melee 2d3 2d4</p><p>Hooves Melee d3 d4</p><p>Powerful Charge Charge 2d4 3d4</p><p>Rakes Pounce d3 d4</p><p>Sting Melee d3 d4</p><p>Tail Slap Melee d8 d10</p><p>Talons Melee d3 d4</p><p>Tounge Slap 10ft d3 d4</p><p></p><p>M~Mammailia</p><p>R~Repitilia</p><p>C~Crustacia</p><p>Av~Avia</p><p>I~Insectia</p><p>Am~Amphibia</p><p></p><p> Animalia</p><p> Name Race Effect</p><p></p><p>Ferocity M, I Do not drop untill -10 </p><p></p><p>Trip M Make a free Trip attempt on a successful Bite attack </p><p></p><p>Sprint R, I 1/day Speed x 10 an a Charge </p><p></p><p>Tree Swinger M, I Travel horizontal through trees at Base Land Speed </p><p></p><p>Blindsense I Der, out to 20ft and Concealment Negates </p><p></p><p>Imp Grab Any Make free Grapple attempt after sucessful Bite/Claw attack </p><p></p><p>Hold Breath R, Am Hold Breath 4 x Constitution Score before Drowning </p><p></p><p>Poison I, R, Am DC is 10+Con Mod, d3/d3 Contitution Damage </p><p></p><p>Attach I, M Am On a sucessful bite, each round Grappling deals d6 damage </p><p></p><p>Rage +1 M Either gain 1 more time per day or gain Rage 1/day as a Barbarian </p><p></p><p>Imp Overrun M, I No Attack of Oppurtunity on Overrun attempts </p><p></p><p>Web I, Am Range 15ft, Ref.10+Dex Mod or Entangled as Net </p><p></p><p>Pounce M, Av Full Attack+2 Rakes on a Charge </p><p></p><p>Tremorsense I, Am Aware of all creatures within 40 that are touching the ground </p><p></p><p>Vomit I, Am 15ft Cone, DC 10+Con Mod or Sickened for d4 rounds </p><p></p><p>Breath Water Am Breath both water and air </p><p></p><p>Constrict R Deal extra dmg during grapple per round </p><p></p><p>Natural Armor Any Gain Natrual Armor +2 or increase it by +1 if already have it </p><p>Natural Attack Any Gain another natural attack or increase die step for attack by one step </p><p></p><p>Flight Av, Bat Gain fly speed = to 1/2 BLS or increase fly speed by +10ft </p><p></p><p>Swim Speed Am, R, C Gain swim speed = to 1/2 BLS or increase swim speed by +10ft </p><p>Climb Speed M, I, R, Am Gain climb speed = to 1/2 BLS or increase climb speed by +10ft </p><p></p><p>Burrow Speed M, I, R, C Gain burrow speed = to 1/2 BLS or increase burrow speed by +10ft </p><p></p><p>Darkvision Any Can see in natural darkness up to 30ft and +10ft/Animalia Point </p><p>Scent M, R Can detect any creature with a scent with in 30ft and +10ft/Animalia Point </p><p></p><p>Racial Skill Any Gain any Skill Feat (such as Alertness) or Skill Focus </p><p></p><p>Partial Mindless I, C Gain+2 vs Enchantments and Mind Influencing Effects </p><p></p><p>Toughened Any DR 1/- </p><p></p><p>Deflective Chitin C, I Every time a spell targets you it has a 20% chance of deflecting and failing </p><p></p><p>No Breath C You do not have to breathe </p><p></p><p>More DM notes:</p><p>Swarm~Chaotic grouping of hundreds with little individuality and no apparent </p><p> leader.</p><p> </p><p>Colony~Lawful grouping of hundreds with strict hierarchy and a single dictator </p><p> appointing officials, workers, drones, soldiers.</p><p> </p><p>Flock~Lawful grouping of 20-50 with little individuality and no apparent leader </p><p> but all working together.</p><p> </p><p>Herd~Comprised of multiple families working together with no apparent leader. </p><p> </p><p>Pack~A family unit with the Alpha at the top, the Betas underneath, </p><p> other adults, and then children at the bottom.</p><p> </p><p>Pride~A single ruler at the top with multiple Mates and Betas underneath. </p><p> </p><p>Clan~A single ruler has multiple mates and multiple families. </p><p> </p><p>Solitary~Individuals who pair up only to mate and/or raise a family. </p><p></p><p>Forest God Animal Portfolio</p><p>Agamar Ape Law, Protection, Plant</p><p>Xamasus Bat Law, Community, Air</p><p>Rhawr Bear Knowledge, Strength, Endurance</p><p>Nahgoe Boar Law, Strength, War, Destruction</p><p>Leenion Lion Law, Luck, Protection, Domination</p><p>Sheez Rat Chaos, Luck, Knowledge</p><p>Saht Tiger Knowledge, Protection</p><p>Sneevel Weasel Chaos, Knowledge, Celerity, Luck</p><p>Khanus Wolf Law, Community, Domination</p><p>Teraz Wolverine Chaos, Celerity, War</p><p>Krowax Toad Magic, Water, Weather</p><p>Streekis Hawk Air, Law, Knowledge</p><p>Sissp Snake Knowledge, Sun, Trickery</p><p>Gallopus Horse Travel, Celerity, Law</p><p>Beziexeez All Insects Community, Law, Protection</p><p></p><p>Creature Type Organization General Alignment</p><p>Ant Insect Colony L</p><p>Ape Mammal Clan LN</p><p>Baboon Mammal Clan CN</p><p>Bat Mammal Swarm LN</p><p>Bee Insect Colony LN</p><p>Beetle Insect Swarm LN</p><p>Black Bear Mammal Solitary N</p><p>Bison Mammal Herd N</p><p>Boar Mammal Herd L</p><p>Camel Mammal Herd N</p><p>Cat Mammal Solitary N</p><p>Cheetah Mammal Pride N</p><p>Crab Crustacean Swarm N</p><p>Crocodile Reptile Solitary N</p><p>Dog Mammal Pack LN</p><p>Donkey Mammal Solitary LN</p><p>Eagle Avian Solitary LN</p><p>Fly Insect Swarm CN</p><p>Hawk Avian Solitary LN</p><p>Horse Mammal Herd LN</p><p>Hyena Mammal Pack C</p><p>Leopard Mammal Solitary N</p><p>Lion Mammal Pride LN</p><p>Lizard Reptile Solitary N</p><p>Monkey Mammal Clan CN</p><p>Mule Mammal Solitary N</p><p>Owl Avian Solitary N</p><p>Pony Mammal Herd CN</p><p>Rat Mammal Swarm C</p><p>Raven Avian Flock C</p><p>Rhinoceros Mammal Herd LN</p><p>Scorpion Insect Swarm C</p><p>Constrictor Reptile Solitary N</p><p>Viper Reptile Solitary N</p><p>Spider Insect Solitary N</p><p>Tiger Mammal Pride N</p><p>Toad Amphibian Solitary N</p><p>Turtle Reptile Solitary LN</p><p>Weasel Mammal Solitary CN</p><p>Wolf Mammal Pack L</p><p>Wolverine Mammal Solitary C</p><p></p><p>Comments, Questions, Concerns????? Lemme know what yall think.</p></blockquote><p></p>
[QUOTE="Nikroecyst, post: 3355460, member: 47287"] I spent the last week and a half working on this campaign idea and my laptop charger melted last night. All the material aboard that one computer and it won't even charge any more. Its gonna take Toshiba 2 weeks to ship a new power cord casue I live in the middle of nowhere and no computer company around carries power cords for some reason. BUT I did manage to back some of it up to show you all so that you can tell me what you think. Keep in mind I will be doing some revising to organizations based on race due to Goddess FallenAngel's Idea. I did base some of the organization on race but it was very general. As for Yusagi Yojimbo the RPG, Im glad my non-stop hardwork of the last couple week is no longer an original idea :::sighs heavily and hangs head::: Here are some of my quick dm notes: New Kataria Some animals are primal (dire, with 10 Int and 20 Wis) and are referred to as “gods” (think princess mononoke). Dragons are also among those considered gods however, despite their color, all Dragons are Neutral. Those with Lawful, Good, or Neutral alignments treat the gods with reverence and respect, and those with Evil or Chaotic alignments treat them with respect more out of fear. Insects too, are over grown in size and all the natural creatures of the world are mostly prehistoric, including Dinosaurs. Dinosaurs are referred to as Demonkind and have Neutral Evil alignments. Real evil outsiders are unknown to most of Kataria due to its seclusion from all other planes. Demonkind and The Dark Ones (aberrations) make up 90% of truly evil creatures in Kataria. There are no other Humanoid or Monstrous Humanoid races. Magic, though unusual, is not an uncommon sight, especially among the heroes of tribes and clans. Most magic is nature based or elemental. Druids, Sorcerers, Wizards, and Clerics channel their magic through the gods or through nature itself. Many Clerics worship their creator god. Noted Organizations and Leaders (Ape) Hamantarih, the Silverback of the Quiet Sway Clan organizes his family into jungle protectors. They are usually not confrontational and prefer to give trespassers fair warning before any aggressive action is taken. If trespassers still refuse to leave, after being warned they steer their victims into the various traps set up throughout their territory. The Quiet Sway Clan uses the treetops for cover and to prevent from being caught in their own traps. Hamatarih himself is a Ninja and urges all adults to take up the profession though he does not discriminate, as long as the individual remains useful. They have various allegiances and treaties with other clans and organizations. (Baboon) Terhaxsys of the Gibbous Moon Clan makes his home, along with his extended family, at the outer edges of the jungle. They use the Steam Springs as a source of relaxation and commerce. Their territory covers the springs and they rent out their baths to those who wish to relax and be cleansed. They are merchants by trade but can become fierce defenders should any affiliation threaten their organization. Other things can be bought at the springs such as exotic foods, clothing, and various information. (Hyena) The Cackle Pack of the Burning Wastes are more a thief’s guild than anything else, though they refer to themselves as “Merchants of the Exotic”. If some one owns it and you want it, they are the pack to talk to, though you may find their prices a little steep. The pack is lead by the Mistress Hyeeip, a legendary Rouge in her own right. She established the Cackle Pack as a means of retiring from the business, but soon found that the upkeep of the pack’s stability often requires her personal touch. The Cackle Pack is most known for its group jobs in which several individuals work out complicated and methodical plans to gain what they are after. Their plans are usually so good that the owners never realize their possessions are missing until its too late. (Ant/All) The city of Interra was built entirely by the Thousand March Hive, and named after the original presiding queen, Interra. Though she is gone her legacy lives on in the largest multiracial city in all of Kataria. Here creatures of all races and creeds come for trade, commerce, business, and many other reasons. Interra houses the largest collection of temples and guild halls under one district. The city itself is built over as well as under a massive hill spanning miles of city walls, towers, guard posts, and civil districts. The city is maintained by the Interrans, descended from the original creators of Interra. They make up the law enforcement, military, civil organizations (such as housing districts, and territory judges), and even leaders of many of the guild halls. Interra is also the home to the Hive Queen Beziexeez, Mistress of the Swarms. Below is the basic conceptual disign for the characters and character creation: Character Creation To create a character you chose one of the 6 character types and add the ability adjustments. Also during creation you can select one form of natural attack for your character from the list of natural attack based on race. Then each character has 3 animalia to pick. More animalia can later be bought as Feats. Race Size Build Weapon Selection Insectia Small Stre +2, Dex -2 Claw, Bite, Sting, Constrict Mammailia Med. Con +2, Int -2 Bite, Claw, Gore, Hooves, Echo Scream, Powerful Charge, Pounce, Rake Reptilia Med. Char +2, Wis -2 Bite, Claw, Constrict, Tail Slap Amphibia Small Int +2, Con-2 Tounge Slap, Echo Scream Avia Med. Dex +2, Stre -2 Talon, Pounce, Rake Crustacia Med. Wis +2, Char -2 Claw, Constrict Attacks Range Small Med. Bite Melee d4 d6 Claws Melee d3 d4 Constrict Grapple d3 d4 Echo Scream 15ft Cone d3 d4 Gore Melee 2d3 2d4 Hooves Melee d3 d4 Powerful Charge Charge 2d4 3d4 Rakes Pounce d3 d4 Sting Melee d3 d4 Tail Slap Melee d8 d10 Talons Melee d3 d4 Tounge Slap 10ft d3 d4 M~Mammailia R~Repitilia C~Crustacia Av~Avia I~Insectia Am~Amphibia Animalia Name Race Effect Ferocity M, I Do not drop untill -10 Trip M Make a free Trip attempt on a successful Bite attack Sprint R, I 1/day Speed x 10 an a Charge Tree Swinger M, I Travel horizontal through trees at Base Land Speed Blindsense I Der, out to 20ft and Concealment Negates Imp Grab Any Make free Grapple attempt after sucessful Bite/Claw attack Hold Breath R, Am Hold Breath 4 x Constitution Score before Drowning Poison I, R, Am DC is 10+Con Mod, d3/d3 Contitution Damage Attach I, M Am On a sucessful bite, each round Grappling deals d6 damage Rage +1 M Either gain 1 more time per day or gain Rage 1/day as a Barbarian Imp Overrun M, I No Attack of Oppurtunity on Overrun attempts Web I, Am Range 15ft, Ref.10+Dex Mod or Entangled as Net Pounce M, Av Full Attack+2 Rakes on a Charge Tremorsense I, Am Aware of all creatures within 40 that are touching the ground Vomit I, Am 15ft Cone, DC 10+Con Mod or Sickened for d4 rounds Breath Water Am Breath both water and air Constrict R Deal extra dmg during grapple per round Natural Armor Any Gain Natrual Armor +2 or increase it by +1 if already have it Natural Attack Any Gain another natural attack or increase die step for attack by one step Flight Av, Bat Gain fly speed = to 1/2 BLS or increase fly speed by +10ft Swim Speed Am, R, C Gain swim speed = to 1/2 BLS or increase swim speed by +10ft Climb Speed M, I, R, Am Gain climb speed = to 1/2 BLS or increase climb speed by +10ft Burrow Speed M, I, R, C Gain burrow speed = to 1/2 BLS or increase burrow speed by +10ft Darkvision Any Can see in natural darkness up to 30ft and +10ft/Animalia Point Scent M, R Can detect any creature with a scent with in 30ft and +10ft/Animalia Point Racial Skill Any Gain any Skill Feat (such as Alertness) or Skill Focus Partial Mindless I, C Gain+2 vs Enchantments and Mind Influencing Effects Toughened Any DR 1/- Deflective Chitin C, I Every time a spell targets you it has a 20% chance of deflecting and failing No Breath C You do not have to breathe More DM notes: Swarm~Chaotic grouping of hundreds with little individuality and no apparent leader. Colony~Lawful grouping of hundreds with strict hierarchy and a single dictator appointing officials, workers, drones, soldiers. Flock~Lawful grouping of 20-50 with little individuality and no apparent leader but all working together. Herd~Comprised of multiple families working together with no apparent leader. Pack~A family unit with the Alpha at the top, the Betas underneath, other adults, and then children at the bottom. Pride~A single ruler at the top with multiple Mates and Betas underneath. Clan~A single ruler has multiple mates and multiple families. Solitary~Individuals who pair up only to mate and/or raise a family. Forest God Animal Portfolio Agamar Ape Law, Protection, Plant Xamasus Bat Law, Community, Air Rhawr Bear Knowledge, Strength, Endurance Nahgoe Boar Law, Strength, War, Destruction Leenion Lion Law, Luck, Protection, Domination Sheez Rat Chaos, Luck, Knowledge Saht Tiger Knowledge, Protection Sneevel Weasel Chaos, Knowledge, Celerity, Luck Khanus Wolf Law, Community, Domination Teraz Wolverine Chaos, Celerity, War Krowax Toad Magic, Water, Weather Streekis Hawk Air, Law, Knowledge Sissp Snake Knowledge, Sun, Trickery Gallopus Horse Travel, Celerity, Law Beziexeez All Insects Community, Law, Protection Creature Type Organization General Alignment Ant Insect Colony L Ape Mammal Clan LN Baboon Mammal Clan CN Bat Mammal Swarm LN Bee Insect Colony LN Beetle Insect Swarm LN Black Bear Mammal Solitary N Bison Mammal Herd N Boar Mammal Herd L Camel Mammal Herd N Cat Mammal Solitary N Cheetah Mammal Pride N Crab Crustacean Swarm N Crocodile Reptile Solitary N Dog Mammal Pack LN Donkey Mammal Solitary LN Eagle Avian Solitary LN Fly Insect Swarm CN Hawk Avian Solitary LN Horse Mammal Herd LN Hyena Mammal Pack C Leopard Mammal Solitary N Lion Mammal Pride LN Lizard Reptile Solitary N Monkey Mammal Clan CN Mule Mammal Solitary N Owl Avian Solitary N Pony Mammal Herd CN Rat Mammal Swarm C Raven Avian Flock C Rhinoceros Mammal Herd LN Scorpion Insect Swarm C Constrictor Reptile Solitary N Viper Reptile Solitary N Spider Insect Solitary N Tiger Mammal Pride N Toad Amphibian Solitary N Turtle Reptile Solitary LN Weasel Mammal Solitary CN Wolf Mammal Pack L Wolverine Mammal Solitary C Comments, Questions, Concerns????? Lemme know what yall think. [/QUOTE]
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