Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[Anti-Edition-War]Common Ground
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Reynard" data-source="post: 4675222" data-attributes="member: 467"><p>I probably spend too much time thinking about the differences -- both in play mechanics and the assumed setting/fluff -- between the various editions of D&D, so I thought it might be a change of pace to concentrate on the things that are the same, to actively consider the common ground between the editions. Even when I find myself embroiled in them, I don't much like edition wars. D&D is fun, and while I have my personal preferences, I have fun with every edition. Moreover, I like EN World and I like the fact that there's fans of every edition here.</p><p></p><p>Anyway, to start: This is fairly obvious, but sometimes we overlook the obvious in our nitpicking -- the DM/Player relationship.</p><p></p><p>No matter what edition, there's one person behind the screen and a handful of players on the other side. In every edition, the DM's job is to run the game: playing NPCs, providing the adventure, serving as narrator (not in a story sense, but in a players' senses way) and adjudicating the rules. Even way back in the 1st edition DMG, it was acknowledged that the DM served at the pleasure of the PCs -- the most succinct method of dealing with a poor DM was to find another to play under.</p><p></p><p>On the other side of the table you have the players. While they might not be in direct competition with the DM, they are a team competing against the adventure and the obstacles thrown at them by the DM. Despite changes in rules and focus of play, each edition asks the players to work together to face the challenges presented by the DM, to serve one another's goals as well as their own and to engage the adventure with at least a little suspension of disbelief and willingness to participate (even if the DM is obviously cribbing that movie that came out last week because he didn't have time to prepare).</p><p></p><p>Those player and DM roles haven't really changed much in 30 years. One can put on the viking hat running 4E as easily as one can hand the reigns to the PCs in 1E, and vice versa. Perhaps more tellingly, and ultimately more illustrative of the point, no matter what the edition, it is the players that ask the DM "What do we see?" and the DM that, upon responding, asks, "What do you do?"</p></blockquote><p></p>
[QUOTE="Reynard, post: 4675222, member: 467"] I probably spend too much time thinking about the differences -- both in play mechanics and the assumed setting/fluff -- between the various editions of D&D, so I thought it might be a change of pace to concentrate on the things that are the same, to actively consider the common ground between the editions. Even when I find myself embroiled in them, I don't much like edition wars. D&D is fun, and while I have my personal preferences, I have fun with every edition. Moreover, I like EN World and I like the fact that there's fans of every edition here. Anyway, to start: This is fairly obvious, but sometimes we overlook the obvious in our nitpicking -- the DM/Player relationship. No matter what edition, there's one person behind the screen and a handful of players on the other side. In every edition, the DM's job is to run the game: playing NPCs, providing the adventure, serving as narrator (not in a story sense, but in a players' senses way) and adjudicating the rules. Even way back in the 1st edition DMG, it was acknowledged that the DM served at the pleasure of the PCs -- the most succinct method of dealing with a poor DM was to find another to play under. On the other side of the table you have the players. While they might not be in direct competition with the DM, they are a team competing against the adventure and the obstacles thrown at them by the DM. Despite changes in rules and focus of play, each edition asks the players to work together to face the challenges presented by the DM, to serve one another's goals as well as their own and to engage the adventure with at least a little suspension of disbelief and willingness to participate (even if the DM is obviously cribbing that movie that came out last week because he didn't have time to prepare). Those player and DM roles haven't really changed much in 30 years. One can put on the viking hat running 4E as easily as one can hand the reigns to the PCs in 1E, and vice versa. Perhaps more tellingly, and ultimately more illustrative of the point, no matter what the edition, it is the players that ask the DM "What do we see?" and the DM that, upon responding, asks, "What do you do?" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Anti-Edition-War]Common Ground
Top