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<blockquote data-quote="Jefe Bergenstein" data-source="post: 6737795" data-attributes="member: 31506"><p>As a DM, I'm personally against this sort of heavy handed "your character wouldnt do this". They are the player, they decide what their character should do. People are not always consistent. I'd argue that the halfling probably didnt really care that much about the oath, was caught up in the moment, or changed his mind after new facts were presented. The warlock maybe just doesnt like seeing kids suffer (evil can be squeamish), had a flash of insight, or a moment of conscience/softness. Even Skeletor got caught up in the spirit of Christmas!</p><p></p><p>The only purpose alignment serves is a shorthand for a collection of traits, and it doesnt even do that well. If the myriad of alignment arguments over the years have taught us anything, its that no one really agrees on all points of it (in which case, what good is it as a shorthand?). It's a silly concept well past it's expiration date, and better replaced by bonds, traits and flaws which are already in 5E. Or, you know, nothing, like pretty much every other RPG has done. I don't need an alignment to know that my 1920's Call of Cthulhu character is greedy, respects self-made men, kind of racist and sexist, and looks out for the the elderly in the community. Or that my Vampire character was cowardly but savage if cornered, regretful of what he did to survive a Nazi death camp, deceitful and seeks peace and compromise to conflict. None of those are an alignment, but all tell me more than any 2 letters scribbled on a character sheet could hope to.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 6737795, member: 31506"] As a DM, I'm personally against this sort of heavy handed "your character wouldnt do this". They are the player, they decide what their character should do. People are not always consistent. I'd argue that the halfling probably didnt really care that much about the oath, was caught up in the moment, or changed his mind after new facts were presented. The warlock maybe just doesnt like seeing kids suffer (evil can be squeamish), had a flash of insight, or a moment of conscience/softness. Even Skeletor got caught up in the spirit of Christmas! The only purpose alignment serves is a shorthand for a collection of traits, and it doesnt even do that well. If the myriad of alignment arguments over the years have taught us anything, its that no one really agrees on all points of it (in which case, what good is it as a shorthand?). It's a silly concept well past it's expiration date, and better replaced by bonds, traits and flaws which are already in 5E. Or, you know, nothing, like pretty much every other RPG has done. I don't need an alignment to know that my 1920's Call of Cthulhu character is greedy, respects self-made men, kind of racist and sexist, and looks out for the the elderly in the community. Or that my Vampire character was cowardly but savage if cornered, regretful of what he did to survive a Nazi death camp, deceitful and seeks peace and compromise to conflict. None of those are an alignment, but all tell me more than any 2 letters scribbled on a character sheet could hope to. [/QUOTE]
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