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Anti-martial effects?
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<blockquote data-quote="TwinBahamut" data-source="post: 4138597" data-attributes="member: 32536"><p>Well, in order to do that, first you need to define what a "spell" is in 4E. As far as I am aware, the only use for the word "spell" in 4E is for Arcane Powers. As such, when using the definition you just gave, for anything other than an Arcane Power, such as Divine Powers, Rituals, or Powers for any other kind of "magical" power source, you need some level of DM fiat for your "magic resistant modifier" to apply.</p><p></p><p>Anyways, what you are talking about has nothing to do with what I was actually discussing.</p><p></p><p>Take a look at the Pit Fiend's "Point of Terror" ability, which inflicts a penalty on all defenses for its target. It is described as a minor, at-will, ranged fear effect. There is absolutely no distinction made whether this ability is magical or non-magical in nature. There is no mention of what kind of power source this ability is. Nothing at all. Will this ability work in an "anti-magic field"? Can it be countered with an "anti-martial field"? Will it work against a PC who has your "magic resistant modifier"? The <em>only</em> way to resolve such questions is pure DM fiat.</p><p></p><p>The rules for PCs only allow things like anti-magic to work in a sketchy way relying on Power Source, but since monster design completely ignores the existence of Power Sources, that sketchy method is useless for PC-monster interactions. The rules simply don't support the existence of anti-magic, especially if PCs try to benefit from that kind of power in any way.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 4138597, member: 32536"] Well, in order to do that, first you need to define what a "spell" is in 4E. As far as I am aware, the only use for the word "spell" in 4E is for Arcane Powers. As such, when using the definition you just gave, for anything other than an Arcane Power, such as Divine Powers, Rituals, or Powers for any other kind of "magical" power source, you need some level of DM fiat for your "magic resistant modifier" to apply. Anyways, what you are talking about has nothing to do with what I was actually discussing. Take a look at the Pit Fiend's "Point of Terror" ability, which inflicts a penalty on all defenses for its target. It is described as a minor, at-will, ranged fear effect. There is absolutely no distinction made whether this ability is magical or non-magical in nature. There is no mention of what kind of power source this ability is. Nothing at all. Will this ability work in an "anti-magic field"? Can it be countered with an "anti-martial field"? Will it work against a PC who has your "magic resistant modifier"? The [i]only[/i] way to resolve such questions is pure DM fiat. The rules for PCs only allow things like anti-magic to work in a sketchy way relying on Power Source, but since monster design completely ignores the existence of Power Sources, that sketchy method is useless for PC-monster interactions. The rules simply don't support the existence of anti-magic, especially if PCs try to benefit from that kind of power in any way. [/QUOTE]
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