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<blockquote data-quote="ThoughtBubble" data-source="post: 826659" data-attributes="member: 9723"><p>I've got a player (and a good friend) who's doing something like that in the two campaigns I'm in with him. And it's not that he's trying to be useless (in one he's playing a cleric with high int and wis, lots of spells and skills, in the other he's playing a sniper/computer expert) just simply that he doesn't do much. And when he does do something, it always seems at a tangent to what's going on, an attempt to evade a deeper set of interactions, or is done with a great sigh and up front knowledge that it's worthless.</p><p></p><p>I'm beginning to get annoyed. We've allready had a couple talks about participation, and attitude, and each time he says that he'll try harder. And he is a good friend. But his playstyle is beginning to drag.</p><p></p><p>And sometimes, well, sometimes stupid things happen. For example, the party's facing off against opponents on the other end of a rope bridge, during which I've required everyone near the edge of the cliff or crossing the bridge to make multiple balance checks. Once combat is finished (during which one party member fell and two went after him, falling into the unknown), he moves his figure over to where their opponents were and declares that he's looking for loot. The fact that he was upset that I made him make a balance check (which he failed) really got on my nerves. </p><p></p><p>Basically, as a player who's been in 4 games with me, 3 of those with me as a DM, it's become obvious that he likes to play in a fashion that disrupts the game. Be it his first character who "didn't care for the rest of the group" and left them behind at least three times, his second character who was a pacifist in a fighting tournament, his third character who's reluctant to participate in a game where full teamwork is required to survive, or his fourth character who simply doesn't do anything to assist the group, he just doesn't try to go along with the flow of the game.</p><p></p><p>Now, got any clues on how the hell I can get across to him?</p><p></p><p>At this point, something specialized is happening to the characters based off of alignment and some of the decisions (showing their personal values and alligences) that the characters made. His character isn't going to be in on it. Think that will bring in a message?</p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 826659, member: 9723"] I've got a player (and a good friend) who's doing something like that in the two campaigns I'm in with him. And it's not that he's trying to be useless (in one he's playing a cleric with high int and wis, lots of spells and skills, in the other he's playing a sniper/computer expert) just simply that he doesn't do much. And when he does do something, it always seems at a tangent to what's going on, an attempt to evade a deeper set of interactions, or is done with a great sigh and up front knowledge that it's worthless. I'm beginning to get annoyed. We've allready had a couple talks about participation, and attitude, and each time he says that he'll try harder. And he is a good friend. But his playstyle is beginning to drag. And sometimes, well, sometimes stupid things happen. For example, the party's facing off against opponents on the other end of a rope bridge, during which I've required everyone near the edge of the cliff or crossing the bridge to make multiple balance checks. Once combat is finished (during which one party member fell and two went after him, falling into the unknown), he moves his figure over to where their opponents were and declares that he's looking for loot. The fact that he was upset that I made him make a balance check (which he failed) really got on my nerves. Basically, as a player who's been in 4 games with me, 3 of those with me as a DM, it's become obvious that he likes to play in a fashion that disrupts the game. Be it his first character who "didn't care for the rest of the group" and left them behind at least three times, his second character who was a pacifist in a fighting tournament, his third character who's reluctant to participate in a game where full teamwork is required to survive, or his fourth character who simply doesn't do anything to assist the group, he just doesn't try to go along with the flow of the game. Now, got any clues on how the hell I can get across to him? At this point, something specialized is happening to the characters based off of alignment and some of the decisions (showing their personal values and alligences) that the characters made. His character isn't going to be in on it. Think that will bring in a message? [/QUOTE]
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