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Anti-munchkins?
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<blockquote data-quote="Dark Eternal" data-source="post: 826690" data-attributes="member: 7932"><p>I am personally responsible for playing a number of characters like the kind you describe, but for a different reason than those suggested here.</p><p></p><p>My most noteworthy example was a wizard character with a Con of 5 - giving him a -3 hit point penalty. He began play at first level with 1 hp. I also deliberately limited his strength to the point where he could only do 1 point of damage with a dagger - which was the only melee weapon he carried. And, he didn't qualify for bonus spells - so he could only cast two first level spells a day. Finally, to top it off, he wore light armor, which helped protect that 1 hit point, but imposed a 10% arcane spell failure chance. </p><p></p><p>Why would I play such a character? Because I wanted a challenge. In normal play, the challenge of the game isn't to keep the character alive - it's to overcome the obstacles and complete the adventure. Staying alive will happen automatically if your character is even moderately intellegent and careful. This character was different - just surviving most encounters was a deadly challenge, and he had to use all his cunning just to be breathing when the fight was over. Every combat felt like a truly dangerous situation. It was - in a word - exhilerating.</p><p></p><p>I didn't play him like an idiot - to the contrary, once I had set him up with his limited starting abilities, I used everything he had to the limit and pushed the boundary to boot. I had to, just for him to live. That was the entire idea, and I enjoyed the challenge so much that I've looked for opportunities to play similar 'anti-munchkins' since that game. I don't <em>always</em> play one - but when I do, I get incredible fun out of it.</p><p></p><p><em>Edit: I forgot to mention it - out of the player characters in the party that I played that wizard? I was the only one to survive first level. The party fighter - min/maxed and quite well equipped - died, was replaced, died again, was replaced again, and - you guessed it! DIED!!! My <strong>one hit point</strong> wizard survived five sessions - at which point the game fell apart due to scheduling conflicts. *sigh*.....</em></p></blockquote><p></p>
[QUOTE="Dark Eternal, post: 826690, member: 7932"] I am personally responsible for playing a number of characters like the kind you describe, but for a different reason than those suggested here. My most noteworthy example was a wizard character with a Con of 5 - giving him a -3 hit point penalty. He began play at first level with 1 hp. I also deliberately limited his strength to the point where he could only do 1 point of damage with a dagger - which was the only melee weapon he carried. And, he didn't qualify for bonus spells - so he could only cast two first level spells a day. Finally, to top it off, he wore light armor, which helped protect that 1 hit point, but imposed a 10% arcane spell failure chance. Why would I play such a character? Because I wanted a challenge. In normal play, the challenge of the game isn't to keep the character alive - it's to overcome the obstacles and complete the adventure. Staying alive will happen automatically if your character is even moderately intellegent and careful. This character was different - just surviving most encounters was a deadly challenge, and he had to use all his cunning just to be breathing when the fight was over. Every combat felt like a truly dangerous situation. It was - in a word - exhilerating. I didn't play him like an idiot - to the contrary, once I had set him up with his limited starting abilities, I used everything he had to the limit and pushed the boundary to boot. I had to, just for him to live. That was the entire idea, and I enjoyed the challenge so much that I've looked for opportunities to play similar 'anti-munchkins' since that game. I don't [i]always[/i] play one - but when I do, I get incredible fun out of it. [i]Edit: I forgot to mention it - out of the player characters in the party that I played that wizard? I was the only one to survive first level. The party fighter - min/maxed and quite well equipped - died, was replaced, died again, was replaced again, and - you guessed it! DIED!!! My [b]one hit point[/b] wizard survived five sessions - at which point the game fell apart due to scheduling conflicts. *sigh*.....[/i] [/QUOTE]
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