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<blockquote data-quote="eyebeams" data-source="post: 1993305" data-attributes="member: 9225"><p>I think you should try a definition that fits the actual English word properly, rather than being a vague subset of it that you're using to continue your beef with anything that even vaguely looks like Vampire.</p><p></p><p>The most pretentious game I can think of is GURPS, followed closely by HERO. Claims of universality are always inherently pretentious, because they must be categorically incorrect. GURPS is worse because it has made great claims about realism, to boot. Runequest has always been a pretentious game for the same reason.</p><p></p><p>Pretentiousness can also apply to attempts to define a value system for players that extends outside of game play. Call of Cthulhu is the worst offender here, as at various times it has made claims about the relative value of different interpretations of the Mythos in fiction -- not just for the game, but in general. The Lord of the Rings RPG is pretentious because it defines Tolkien's literary magic in a highly debateable fashion, and this is in effect representing the work of someone who'd dead and can't argue the point.</p><p></p><p>Games that tell you about the intended mood, creative goals and play style are not pretentious in the least. If they claim to have succeeded (or automatically create success for folks who play it) in bringing about these goals for a group, then they are pretentious, but unfortunately, Nisarg, vampire doesn't do that. A pretense is a definitive claim, not a statement of intent.</p><p></p><p>The least pretentious game out there is Over the Edge. It doesn't make claims about realism about how thing outside of the game should be, or about what kind of goals it has achieved.</p></blockquote><p></p>
[QUOTE="eyebeams, post: 1993305, member: 9225"] I think you should try a definition that fits the actual English word properly, rather than being a vague subset of it that you're using to continue your beef with anything that even vaguely looks like Vampire. The most pretentious game I can think of is GURPS, followed closely by HERO. Claims of universality are always inherently pretentious, because they must be categorically incorrect. GURPS is worse because it has made great claims about realism, to boot. Runequest has always been a pretentious game for the same reason. Pretentiousness can also apply to attempts to define a value system for players that extends outside of game play. Call of Cthulhu is the worst offender here, as at various times it has made claims about the relative value of different interpretations of the Mythos in fiction -- not just for the game, but in general. The Lord of the Rings RPG is pretentious because it defines Tolkien's literary magic in a highly debateable fashion, and this is in effect representing the work of someone who'd dead and can't argue the point. Games that tell you about the intended mood, creative goals and play style are not pretentious in the least. If they claim to have succeeded (or automatically create success for folks who play it) in bringing about these goals for a group, then they are pretentious, but unfortunately, Nisarg, vampire doesn't do that. A pretense is a definitive claim, not a statement of intent. The least pretentious game out there is Over the Edge. It doesn't make claims about realism about how thing outside of the game should be, or about what kind of goals it has achieved. [/QUOTE]
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