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<blockquote data-quote="Nisarg" data-source="post: 1993418" data-attributes="member: 19893"><p>Someone in another thread accused me of being "boring" for attacking White Wolf for being pretentious, because its like shooting fish in a barrel, its so completely known that I'm doing nothing new.</p><p></p><p>That, at least, is a more plausible criticism of my comments than actually trying to claim I'm lying about their innate claims that they are providing a superior experience in roleplaying to D&D and other games. Rein·Hagen's essays in 1st edition Vampire are embarrasing to WW fans these days, not because they don't believe in them but only because the essays are a thorn in their side any time they try to cover up just how pretentious White Wolf really is.</p><p></p><p>And the new WoD's "storytelling advice" chapter intro is only marginally more clever in leaving things slightly vague while still making the implied statements that those who dislike WW engage in "roll playing, not role playing", and that those who do play storytelling games should try to convince the poor lost souls who play other rpgs of how superior an experience storytelling is. </p><p></p><p>So, in 13 years the big leap forward in White Wolf's maturity has been that its players should officially pity the lesser mortals who play D&D, instead of downright despise them. Great progress there.</p><p></p><p>Nisarg</p></blockquote><p></p>
[QUOTE="Nisarg, post: 1993418, member: 19893"] Someone in another thread accused me of being "boring" for attacking White Wolf for being pretentious, because its like shooting fish in a barrel, its so completely known that I'm doing nothing new. That, at least, is a more plausible criticism of my comments than actually trying to claim I'm lying about their innate claims that they are providing a superior experience in roleplaying to D&D and other games. Rein·Hagen's essays in 1st edition Vampire are embarrasing to WW fans these days, not because they don't believe in them but only because the essays are a thorn in their side any time they try to cover up just how pretentious White Wolf really is. And the new WoD's "storytelling advice" chapter intro is only marginally more clever in leaving things slightly vague while still making the implied statements that those who dislike WW engage in "roll playing, not role playing", and that those who do play storytelling games should try to convince the poor lost souls who play other rpgs of how superior an experience storytelling is. So, in 13 years the big leap forward in White Wolf's maturity has been that its players should officially pity the lesser mortals who play D&D, instead of downright despise them. Great progress there. Nisarg [/QUOTE]
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