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<blockquote data-quote="Nisarg" data-source="post: 1994445" data-attributes="member: 19893"><p>I agree that BRP Cthulhu is not at all pretentious. It has managed to remain the foremost terror RPG since pretty well the beginning of the hobby without having to blather on about being a "deep rpg of personal horror" or create pseudo-intellectual nonsense about the game being about anything other than getting your head chewed off by a tentacled nasty.</p><p>It also qualifies as anti-pretentious, because it is in reality far better at creating (under the aegis of a good DM) true PERSONAL human horror than any other rpg out there (definitely better than vampire). </p><p>You can make cthulhu be about fighting deep ones and stopping cultists, or you can make it about role-playing dealing with a slow dark descent into madness as everything around you loses its familiarity bit by bit and turns into something menacing.</p><p></p><p>The "wod-style text" I think you're referring to in Cthulhu D20 is the advice to gamemasters, which didn't strike me as WoD-like in the least. It was useful, sincere, not pseudo-intellectual or poseurish; in other words it was actually worth reading.</p><p></p><p>Nisarg</p></blockquote><p></p>
[QUOTE="Nisarg, post: 1994445, member: 19893"] I agree that BRP Cthulhu is not at all pretentious. It has managed to remain the foremost terror RPG since pretty well the beginning of the hobby without having to blather on about being a "deep rpg of personal horror" or create pseudo-intellectual nonsense about the game being about anything other than getting your head chewed off by a tentacled nasty. It also qualifies as anti-pretentious, because it is in reality far better at creating (under the aegis of a good DM) true PERSONAL human horror than any other rpg out there (definitely better than vampire). You can make cthulhu be about fighting deep ones and stopping cultists, or you can make it about role-playing dealing with a slow dark descent into madness as everything around you loses its familiarity bit by bit and turns into something menacing. The "wod-style text" I think you're referring to in Cthulhu D20 is the advice to gamemasters, which didn't strike me as WoD-like in the least. It was useful, sincere, not pseudo-intellectual or poseurish; in other words it was actually worth reading. Nisarg [/QUOTE]
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