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"Anti roleplaying" roleplayers? (or, about that non fighting druid...)
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<blockquote data-quote="Gothmog" data-source="post: 900915" data-attributes="member: 317"><p>Originally posted by jdavis:</p><p> </p><p></p><p>Actually, there is nothing wrong with that. No skill in D&D is useless in and of itself. Skills, feats, spells, etc are only useless if the DM doesn't present situations that allow for them to be used. I'd say the problem here is that the DM isn't providing adequate situations for this character to excel and shine.</p><p></p><p>As for useless characters I have seen:</p><p></p><p>1) The Drama Queen- this character saw everything that happened in the world as related to him and his background, and insisted that the rest of the party cater to his whims. He treated NPCs that he didn't think were important like dirt, and sucked up to those he thought were useful to him. He saw everything along an absolute good/evil axis, and would ruthlessly slaughter monsters who were listed as "evil" in the books, without finding out for sure, or in spite of their actions that proved otherwise. He was also fond of Shakespearean soliloquys at the drop of a hat. He lasted for all of about 3 adventures before we booted him.</p><p></p><p>2) Cold-blooded killer- this character could be compared to the Punisher pretty easily. Basically, anything that made him mad or bored, he would kill, and he'd flip out at the drop of a hat. Talking to an NPC and get bored? Kill him. Haggling with a merchant that wanted more than he wanted to pay? Kill him. He was also extremely greedy, and would attempt to steal and/or murder anyone who had something he wanted. He didn't make it past one session.</p><p></p><p>3) The meta-gaming "roleplayer"- this guy tried to roleplay, but his decisions always were meta-game motivated. He would always be asking other PCs hit points, ACs, saves, magic item abilities, etc- and make a list of them. Then, when a situation came up in game, he would start yammering about how the PC should to this for the "best results". He even pulled the old "A magic ring? I jump- nothing. I try to climb a wall- nothing." etc crap. He would also routinely try to check the DMG or MM during play to determine the abilities of foes- then try to justify it as in character knowledge. Character info is private, and making out of hand comments like this was extremely disruptive to the group I was in, so he was booted after 3 adventures.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 900915, member: 317"] Originally posted by jdavis: Actually, there is nothing wrong with that. No skill in D&D is useless in and of itself. Skills, feats, spells, etc are only useless if the DM doesn't present situations that allow for them to be used. I'd say the problem here is that the DM isn't providing adequate situations for this character to excel and shine. As for useless characters I have seen: 1) The Drama Queen- this character saw everything that happened in the world as related to him and his background, and insisted that the rest of the party cater to his whims. He treated NPCs that he didn't think were important like dirt, and sucked up to those he thought were useful to him. He saw everything along an absolute good/evil axis, and would ruthlessly slaughter monsters who were listed as "evil" in the books, without finding out for sure, or in spite of their actions that proved otherwise. He was also fond of Shakespearean soliloquys at the drop of a hat. He lasted for all of about 3 adventures before we booted him. 2) Cold-blooded killer- this character could be compared to the Punisher pretty easily. Basically, anything that made him mad or bored, he would kill, and he'd flip out at the drop of a hat. Talking to an NPC and get bored? Kill him. Haggling with a merchant that wanted more than he wanted to pay? Kill him. He was also extremely greedy, and would attempt to steal and/or murder anyone who had something he wanted. He didn't make it past one session. 3) The meta-gaming "roleplayer"- this guy tried to roleplay, but his decisions always were meta-game motivated. He would always be asking other PCs hit points, ACs, saves, magic item abilities, etc- and make a list of them. Then, when a situation came up in game, he would start yammering about how the PC should to this for the "best results". He even pulled the old "A magic ring? I jump- nothing. I try to climb a wall- nothing." etc crap. He would also routinely try to check the DMG or MM during play to determine the abilities of foes- then try to justify it as in character knowledge. Character info is private, and making out of hand comments like this was extremely disruptive to the group I was in, so he was booted after 3 adventures. [/QUOTE]
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