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"Anti roleplaying" roleplayers? (or, about that non fighting druid...)
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<blockquote data-quote="jdavis" data-source="post: 901092" data-attributes="member: 8704"><p>At 10th level (nearly three years in game time for the characters) his character never grew or changed or adapted, he tried to open every lock, he's try to find the traps but couldn't (he'd say nope no traps and then bam we get hit by a trap). At 10th level the character had a phobia of goblins (he decided to self handicap his character and give him a horrible phobia of goblinoids), he's 10th level, he's fought dragons and liches but he still drops everything and runs, or freezes up when he sees a goblin (and we ran into goblinoids all the time). We didn't work his Master of Disguise skill in because his favorite disguise was a Halfling Pimp, We never worked in his dancing skills, it's real hard for a goofy ass halfling dressed as a pimp and dancing to use those intimidate points. He stole 200,000 gold pieces from the characters (pretty much everything they had made up through 10th level, everybody's life savings) to buy flashy magic items and flamboyantly outrageous costumes, when confronted about it he said "what, oh I didn't think you would mind". He was a nuisance and a pest and he had no actual skills that helped the party, there was no logical reason for him to be there, the characters hated him and the Paladin had to regularly step in to stop them from murder. </p><p></p><p>I understand what is being said about characters putting skill points where they want but how many points of swimming or crafts does the party rogue need? We never had a need for a halfling master of disguise, he knew it would never come up but week after week he tried to open locks and couldn't, he tried to disable traps but he just set them off in our faces. A party is supposed to work as a unit, if you have acharacter who is nothing more than a load the other characters have to haul around then why would they want to keep splitting treasure with him? Parties have to function and there needs to be a reason for each member to be there, by ten levels his character should of picked up a couple of points in pick locks just because off all his failed attempts, but he never used or practiced his craft, heck I don't even remember what his craft was, but I can assure you it wasn't a skill a party of professional adventurers needed.</p></blockquote><p></p>
[QUOTE="jdavis, post: 901092, member: 8704"] At 10th level (nearly three years in game time for the characters) his character never grew or changed or adapted, he tried to open every lock, he's try to find the traps but couldn't (he'd say nope no traps and then bam we get hit by a trap). At 10th level the character had a phobia of goblins (he decided to self handicap his character and give him a horrible phobia of goblinoids), he's 10th level, he's fought dragons and liches but he still drops everything and runs, or freezes up when he sees a goblin (and we ran into goblinoids all the time). We didn't work his Master of Disguise skill in because his favorite disguise was a Halfling Pimp, We never worked in his dancing skills, it's real hard for a goofy ass halfling dressed as a pimp and dancing to use those intimidate points. He stole 200,000 gold pieces from the characters (pretty much everything they had made up through 10th level, everybody's life savings) to buy flashy magic items and flamboyantly outrageous costumes, when confronted about it he said "what, oh I didn't think you would mind". He was a nuisance and a pest and he had no actual skills that helped the party, there was no logical reason for him to be there, the characters hated him and the Paladin had to regularly step in to stop them from murder. I understand what is being said about characters putting skill points where they want but how many points of swimming or crafts does the party rogue need? We never had a need for a halfling master of disguise, he knew it would never come up but week after week he tried to open locks and couldn't, he tried to disable traps but he just set them off in our faces. A party is supposed to work as a unit, if you have acharacter who is nothing more than a load the other characters have to haul around then why would they want to keep splitting treasure with him? Parties have to function and there needs to be a reason for each member to be there, by ten levels his character should of picked up a couple of points in pick locks just because off all his failed attempts, but he never used or practiced his craft, heck I don't even remember what his craft was, but I can assure you it wasn't a skill a party of professional adventurers needed. [/QUOTE]
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