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"Anti roleplaying" roleplayers? (or, about that non fighting druid...)
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<blockquote data-quote="Djeta Thernadier" data-source="post: 901752" data-attributes="member: 12043"><p>This whole string made me chuckle... </p><p> </p><p> I'm new to the message boards, and even though I am a relatively "new" gamer, I've been around people who gamed for quite some time. The first group of gamers I knew were D&D players who were adamant that no women would be allowed in their group so I don't know much about what their characters were like. The second group only played diceless versions of Mage and I used to watch their game every Friday night for some 2.5 years. (They wouldn't let me join). It seemed that all of their characters were non-combative , depressed people who were seeking to avenge the killers of their families/lovers etc. A good deal of the action centered around the life of one girl who was obsessed with falcons and thought she had some sort of supernatural connection with them (they sort of made their own rules, this group did). None of their characters seemed to have any connection to one another and it was like the GM had to run 6 different games for all of them (he thought he was the greatest storyteller of all time , though, so he didn't mind...). There was never any combat, action or anything. It was like they were playing a game based on a soap opera. A *bad* soap opera. </p><p></p><p> Now I am finally playing D&D and have caught on really quickly. I love it (roleplaying AND combat). However I have noticed that my group is split between the people who want to do nothing but roll the dice and slay things and the people who'd rather have talks with NPCs. Recently one of the guys took his characters "character" a little too far, so much so that it became really irritating to everyone else in the party. Recently his Rogue/Ranger lost two horses in battle. Both were killed because he was riding while scouting far ahead of the rest of the group which is "his characters nature". So now, he refuses to get another horse, because he can't bear to have his character lose another one. Anyways, so not only does this make him more vulnerable to attack from things he can no longer ride quickly away from, but it also screws over the rest of us, because we travel together, don't want to ditch him, and now we have to go slower because of him. Well, this spawned a week or so of bickering back and forth in emails, my character (who has, as a character trait, a love for animals) trying to convince his character to not blame himself, listen to reason and get a new horse. Also, we have an NPC who was getting us some horseshoes that would double our speed, and I pointed out , there'd be no use for them now, if he was going to be walking. I mentioned we might sometimes opt to not fight, but instead need to get away from something quickly. I suggested he only ride over long distances and scout ahead only when reason calls for it. But to no avail..."he's a ranger...he ALWAYS scouts ahead"</p><p></p><p> To make a point, my character bought a second horse that I now keep with me at all times so that in the event that he needs it, it's there. Of course, he'll probly tell me it's his way to die by the hand of nature or something , rather than getting on the horse and risking it's life. Oh well...</p><p> </p><p> We also have a guy who routinely runs into battle without thinking, and often ends up almost killing himself because of it.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>But it's all in good fun. </p><p></p><p>~Sheri</p></blockquote><p></p>
[QUOTE="Djeta Thernadier, post: 901752, member: 12043"] This whole string made me chuckle... I'm new to the message boards, and even though I am a relatively "new" gamer, I've been around people who gamed for quite some time. The first group of gamers I knew were D&D players who were adamant that no women would be allowed in their group so I don't know much about what their characters were like. The second group only played diceless versions of Mage and I used to watch their game every Friday night for some 2.5 years. (They wouldn't let me join). It seemed that all of their characters were non-combative , depressed people who were seeking to avenge the killers of their families/lovers etc. A good deal of the action centered around the life of one girl who was obsessed with falcons and thought she had some sort of supernatural connection with them (they sort of made their own rules, this group did). None of their characters seemed to have any connection to one another and it was like the GM had to run 6 different games for all of them (he thought he was the greatest storyteller of all time , though, so he didn't mind...). There was never any combat, action or anything. It was like they were playing a game based on a soap opera. A *bad* soap opera. Now I am finally playing D&D and have caught on really quickly. I love it (roleplaying AND combat). However I have noticed that my group is split between the people who want to do nothing but roll the dice and slay things and the people who'd rather have talks with NPCs. Recently one of the guys took his characters "character" a little too far, so much so that it became really irritating to everyone else in the party. Recently his Rogue/Ranger lost two horses in battle. Both were killed because he was riding while scouting far ahead of the rest of the group which is "his characters nature". So now, he refuses to get another horse, because he can't bear to have his character lose another one. Anyways, so not only does this make him more vulnerable to attack from things he can no longer ride quickly away from, but it also screws over the rest of us, because we travel together, don't want to ditch him, and now we have to go slower because of him. Well, this spawned a week or so of bickering back and forth in emails, my character (who has, as a character trait, a love for animals) trying to convince his character to not blame himself, listen to reason and get a new horse. Also, we have an NPC who was getting us some horseshoes that would double our speed, and I pointed out , there'd be no use for them now, if he was going to be walking. I mentioned we might sometimes opt to not fight, but instead need to get away from something quickly. I suggested he only ride over long distances and scout ahead only when reason calls for it. But to no avail..."he's a ranger...he ALWAYS scouts ahead" To make a point, my character bought a second horse that I now keep with me at all times so that in the event that he needs it, it's there. Of course, he'll probly tell me it's his way to die by the hand of nature or something , rather than getting on the horse and risking it's life. Oh well... We also have a guy who routinely runs into battle without thinking, and often ends up almost killing himself because of it. :rolleyes: But it's all in good fun. ~Sheri [/QUOTE]
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