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General Tabletop Discussion
*Pathfinder & Starfinder
Anticaster campaign world but with viable PC casters
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<blockquote data-quote="Celebrim" data-source="post: 6093966" data-attributes="member: 4937"><p>While I generally have started most campaigns in areas where spellcasters are tolerated, vast sections of my campaign world are assumed to hate and fear spellcasters, and at least one of the campaign ideas I've had floating in my head is set in an area with a culture based on Merovingian era france/Beowulf, and where being a wizard is punishable by death. Even in areas where spellcasters are tolerated, certain types of spells can get you in big trouble, and certain types of spellcaster are persecuted and everywhere the accusition of being a 'Witch' or 'Warlock' - that is to say, practicing unsavory, forbidden magics, like 'charm person', any necromancy, summoning evil spirits, etc. - can get you lynched and sometimes by the legal authorities.</p><p></p><p>Other than Still Spell, Silent Spell, Eschew Material Components, etc. One obvious thing to try is simply cast spells without observable or obvious results. One of my players ICly isn't yet known even to the party that he's a spellcaster because he's been careful to conceal his spells and his spells don't have big obvious effects.</p><p></p><p>Another option is something like an 'Obscure Spell' feat that allows the caster to hide his spellcasting in such away that it appears to be some other normal mundane action. Bards in my campaign have this feat by default, as they weave their spells into mundane seeming songs, music, and dance. With my variant of the idea, in order to detect a spell you have to win a skill contest based on the means of obscurement - say spellcraft vs. perform in the case of weaving into music, or Spot vs. Sleight of Hand in the case of stealthy muttering and minimal movements, etc. If you want to be generous, you can give a feat-like that to every spellcaster in your gameworld if you like, representing the standard training in evasive techniques that has evolved in responce your world's unique conditions.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6093966, member: 4937"] While I generally have started most campaigns in areas where spellcasters are tolerated, vast sections of my campaign world are assumed to hate and fear spellcasters, and at least one of the campaign ideas I've had floating in my head is set in an area with a culture based on Merovingian era france/Beowulf, and where being a wizard is punishable by death. Even in areas where spellcasters are tolerated, certain types of spells can get you in big trouble, and certain types of spellcaster are persecuted and everywhere the accusition of being a 'Witch' or 'Warlock' - that is to say, practicing unsavory, forbidden magics, like 'charm person', any necromancy, summoning evil spirits, etc. - can get you lynched and sometimes by the legal authorities. Other than Still Spell, Silent Spell, Eschew Material Components, etc. One obvious thing to try is simply cast spells without observable or obvious results. One of my players ICly isn't yet known even to the party that he's a spellcaster because he's been careful to conceal his spells and his spells don't have big obvious effects. Another option is something like an 'Obscure Spell' feat that allows the caster to hide his spellcasting in such away that it appears to be some other normal mundane action. Bards in my campaign have this feat by default, as they weave their spells into mundane seeming songs, music, and dance. With my variant of the idea, in order to detect a spell you have to win a skill contest based on the means of obscurement - say spellcraft vs. perform in the case of weaving into music, or Spot vs. Sleight of Hand in the case of stealthy muttering and minimal movements, etc. If you want to be generous, you can give a feat-like that to every spellcaster in your gameworld if you like, representing the standard training in evasive techniques that has evolved in responce your world's unique conditions. [/QUOTE]
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Anticaster campaign world but with viable PC casters
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