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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Anticaster campaign world but with viable PC casters
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<blockquote data-quote="Celebrim" data-source="post: 6094485" data-attributes="member: 4937"><p>I'm generally of the opinion that your changes to 'balance' things have been... over compensation.</p><p></p><p>The Wizard is already possibly the most powerful class in the game. The Druid is right in that, and may I suggest that you separate the Druid from the Cleric and classify (as I do) Druidic magic alongside other 'witch craft'. </p><p></p><p>It's not like the nonspellcaster classes are going to outshine the spellcaster classes.</p><p></p><p>And, as Storminator points out, and I agree, the less prevelent magic use is in a campaign world, the more powerful you are making PC spellcasters. Social regulation unless brutally enforced, isn't going to be balancing. Look, in theory in 95% of my campaign world, if they find out you are a sorcerer they drug you, put out your eyes with hot pokers, rip your tongue out with a pair of thongs, break your fingers with a malet, put you in a cangue, and <em>then put you on trial as an abomination against the natural and divine order</em>. Yet in practice, that doesn't happen to PC's because a) PC's have people like highly respected clerics and champions to vouch for them and b) in most parts of the campaign world most people take a very practical 'if you aren't yet bothering me I'm not going to risk my neck bothering you' attitude and c) most sorcerers don't go around casting spells in public and its pretty easy to make a pretence at least of being a wizard practicing only 'white magic' and regions that persecute wizards to the same extent as sorcerers are a lot more rare. Nonetheless, the PC's did manage to get this treatment imposed on an NPC spellcaster by yelling 'witch', and they've seen it imposed on a person who was suspected of possession by an evil spirit. What I'm saying is, I'm already in a setting which is as brutal or nearly so as I think yours is going to be in practice, and I don't feel the need to buff spellcasters that much (and in fact, I've felt the need to tone them down quite a bit). It's true I haven't started a game in one of my more superstitious or fearful or fanatical regions where even the wizards have to keep their heads down, but I honestly think that there it wouldn't be that difficult for a wizard PC traveling as part of a group and in any event the social persecution would be balanced by the fact that magic would not be commonly deployed to defend against magic.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6094485, member: 4937"] I'm generally of the opinion that your changes to 'balance' things have been... over compensation. The Wizard is already possibly the most powerful class in the game. The Druid is right in that, and may I suggest that you separate the Druid from the Cleric and classify (as I do) Druidic magic alongside other 'witch craft'. It's not like the nonspellcaster classes are going to outshine the spellcaster classes. And, as Storminator points out, and I agree, the less prevelent magic use is in a campaign world, the more powerful you are making PC spellcasters. Social regulation unless brutally enforced, isn't going to be balancing. Look, in theory in 95% of my campaign world, if they find out you are a sorcerer they drug you, put out your eyes with hot pokers, rip your tongue out with a pair of thongs, break your fingers with a malet, put you in a cangue, and [I]then put you on trial as an abomination against the natural and divine order[/I]. Yet in practice, that doesn't happen to PC's because a) PC's have people like highly respected clerics and champions to vouch for them and b) in most parts of the campaign world most people take a very practical 'if you aren't yet bothering me I'm not going to risk my neck bothering you' attitude and c) most sorcerers don't go around casting spells in public and its pretty easy to make a pretence at least of being a wizard practicing only 'white magic' and regions that persecute wizards to the same extent as sorcerers are a lot more rare. Nonetheless, the PC's did manage to get this treatment imposed on an NPC spellcaster by yelling 'witch', and they've seen it imposed on a person who was suspected of possession by an evil spirit. What I'm saying is, I'm already in a setting which is as brutal or nearly so as I think yours is going to be in practice, and I don't feel the need to buff spellcasters that much (and in fact, I've felt the need to tone them down quite a bit). It's true I haven't started a game in one of my more superstitious or fearful or fanatical regions where even the wizards have to keep their heads down, but I honestly think that there it wouldn't be that difficult for a wizard PC traveling as part of a group and in any event the social persecution would be balanced by the fact that magic would not be commonly deployed to defend against magic. [/QUOTE]
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Anticaster campaign world but with viable PC casters
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