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*Pathfinder & Starfinder
Anticaster campaign world but with viable PC casters
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<blockquote data-quote="Matthias" data-source="post: 6094920" data-attributes="member: 3625"><p>I think I'll take your advice because it makes sense, and also because I would prefer not to load down the campaign with a lot of house rules if they aren't really helping the problem they are supposed to solve.</p><p></p><p>As an aside, what were your thoughts on the feats I proposed? They are all derivatives of D&D 3.X feats that would help spellcasters confuse others or conceal themselves, which might be expected in a campaign world where openly practicing magic (even benign magic) in an urban setting in front of the wrong kind of people will get one in trouble. The Rapid feats are pretty powerful, however, and may not be balanced, but IMO there ought to be other methods of concealment besides simply forgoing having to wave your arms and hands around in weird patterns or speak in some obscure language in order to get your spell off.</p></blockquote><p></p>
[QUOTE="Matthias, post: 6094920, member: 3625"] I think I'll take your advice because it makes sense, and also because I would prefer not to load down the campaign with a lot of house rules if they aren't really helping the problem they are supposed to solve. As an aside, what were your thoughts on the feats I proposed? They are all derivatives of D&D 3.X feats that would help spellcasters confuse others or conceal themselves, which might be expected in a campaign world where openly practicing magic (even benign magic) in an urban setting in front of the wrong kind of people will get one in trouble. The Rapid feats are pretty powerful, however, and may not be balanced, but IMO there ought to be other methods of concealment besides simply forgoing having to wave your arms and hands around in weird patterns or speak in some obscure language in order to get your spell off. [/QUOTE]
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