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General Tabletop Discussion
*Pathfinder & Starfinder
Anticaster campaign world but with viable PC casters
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<blockquote data-quote="Celebrim" data-source="post: 6095080" data-attributes="member: 4937"><p>Metamagic feats in general are underpowered, because the advantage that they provide you generally isn't worth a) spending a feat and b) the cost of filling up a higher level spell slot. They tend to be highly situational responses to very particular problems. I don't really have a problem with any of the feats you listed, even the rapid ones, although I also wouldn't really expect them to be taken even in the setting you describe. The house rules that really worried me was "Finally, all casters that gain bonus spells per day can immediately benefit from any bonus spell slots granted by a high relevant ability score." along side the increased number of bonus feats for all casters. Adding highly situational options to your list of chargen/advancement options isn't likely to be unbalancing, I just didn't think casters needed the huge boost. Allowing trading a Familiar for a different bonus feat is however something I already allow, mostly because I don't want to saddle casters with a familiar that don't want a companion (on the other hand, I've made familiars significantly more powerful and useful). </p><p></p><p></p><p></p><p>I agree, and I still think that if you need that, the best way is to go with some mechanic to make casting a spell discretely an opposable skill challenge. In fact, I'll go a bit further than the above. Instead making a feat that allows you to cast discretely, come up with a mechanic that describes how a caster casts a spell discretely (the idea might be something like, I hide my hands behind my back/under the table/etc., think how deaf people 'whisper'), describe the cost of casting discretely (chance of spell failure) and how it might be contested by an NPC through a number of opposed skill check depends on the means by which the spell is obscured and the components of the spell. Then your 'Discrete Spell' feat interacts with that universal mechanic in some way, for example, removing the chance of spell failure. This might actually be taken, because it isn't a Metamagic Feat and doesn't bring along that feats baggage, and Feat as enhancement of a mechanic rather than a binary gate to a mechanic is in my opinion superior design. And as I said, Bards need a boost. If you do that sort of thing, make them get the feat by default.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6095080, member: 4937"] Metamagic feats in general are underpowered, because the advantage that they provide you generally isn't worth a) spending a feat and b) the cost of filling up a higher level spell slot. They tend to be highly situational responses to very particular problems. I don't really have a problem with any of the feats you listed, even the rapid ones, although I also wouldn't really expect them to be taken even in the setting you describe. The house rules that really worried me was "Finally, all casters that gain bonus spells per day can immediately benefit from any bonus spell slots granted by a high relevant ability score." along side the increased number of bonus feats for all casters. Adding highly situational options to your list of chargen/advancement options isn't likely to be unbalancing, I just didn't think casters needed the huge boost. Allowing trading a Familiar for a different bonus feat is however something I already allow, mostly because I don't want to saddle casters with a familiar that don't want a companion (on the other hand, I've made familiars significantly more powerful and useful). I agree, and I still think that if you need that, the best way is to go with some mechanic to make casting a spell discretely an opposable skill challenge. In fact, I'll go a bit further than the above. Instead making a feat that allows you to cast discretely, come up with a mechanic that describes how a caster casts a spell discretely (the idea might be something like, I hide my hands behind my back/under the table/etc., think how deaf people 'whisper'), describe the cost of casting discretely (chance of spell failure) and how it might be contested by an NPC through a number of opposed skill check depends on the means by which the spell is obscured and the components of the spell. Then your 'Discrete Spell' feat interacts with that universal mechanic in some way, for example, removing the chance of spell failure. This might actually be taken, because it isn't a Metamagic Feat and doesn't bring along that feats baggage, and Feat as enhancement of a mechanic rather than a binary gate to a mechanic is in my opinion superior design. And as I said, Bards need a boost. If you do that sort of thing, make them get the feat by default. [/QUOTE]
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