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Anticipating a Problem: How to handle with players "Set in their ways"?
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<blockquote data-quote="BlackMoria" data-source="post: 4361291" data-attributes="member: 424"><p>I run a 'open table' (anyone can join in) and have done so for over 20+ years.</p><p></p><p>Every new person gets the same spiel. I let everyone know what the campaign choices are (I usually offer 3-4 choices), what the rule sets and house rules are, and explain the code of conduct at the table.</p><p></p><p>Everyone has a equal say in deciding the campaign and the rule set. Majority rules. When that is decided, it is opt in or opt out. If you opt in, then the code of conduct applies (my code of conduct in general terms explains what is acceptable or not acceptable at the table, how disputes are resolved, and where the line in the sand is ( the point in which the player risks being expelled from the game).</p><p></p><p>In 20+ years of playing an open table, I only had to eject a player once, despite having scores of players over the years.</p><p></p><p>I attribute that to everyone knowing up front how my table operates, allowing them some input and know how I conduct my table before they decide to join in.</p><p></p><p>In short, tell him straight out - this is the campaign, this is the ruleset we are using and this is the code of conduct that is expected of players. He accepts it or walks away. If he accepts, he follows the rules of conduct or he will be ejected.</p></blockquote><p></p>
[QUOTE="BlackMoria, post: 4361291, member: 424"] I run a 'open table' (anyone can join in) and have done so for over 20+ years. Every new person gets the same spiel. I let everyone know what the campaign choices are (I usually offer 3-4 choices), what the rule sets and house rules are, and explain the code of conduct at the table. Everyone has a equal say in deciding the campaign and the rule set. Majority rules. When that is decided, it is opt in or opt out. If you opt in, then the code of conduct applies (my code of conduct in general terms explains what is acceptable or not acceptable at the table, how disputes are resolved, and where the line in the sand is ( the point in which the player risks being expelled from the game). In 20+ years of playing an open table, I only had to eject a player once, despite having scores of players over the years. I attribute that to everyone knowing up front how my table operates, allowing them some input and know how I conduct my table before they decide to join in. In short, tell him straight out - this is the campaign, this is the ruleset we are using and this is the code of conduct that is expected of players. He accepts it or walks away. If he accepts, he follows the rules of conduct or he will be ejected. [/QUOTE]
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