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Anticipatory Movement
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<blockquote data-quote="touc" data-source="post: 8681213" data-attributes="member: 19270"><p>It seems your main concern is the ability of anyone to just run by enemy lines and attack the back ranks with impunity.</p><p></p><p>1. Tracking monsters could be a pain for the DM. If you have 15 orcs, you're having to track who used what reactionary movement and when.</p><p>2. If a monster or class has a bonus action feature for extra movement, like orcs, movement could get silly.</p><p>3. A chase scene becomes warped because it is triggered by the opposition's movement.</p><p></p><p>What you're trying to do reminds me of Hackmaster rules where each "tick" of initiative, players can move until they're out, and that's where they are for the rest of the round. It's meant to create that type of dynamic, fluid movement you're describing. However, I don't have any playtest for converting that type of reactionary play to 5E.</p><p></p><p></p><p>What about large creatures or creatures with Reach weapons? I envision a guy with a switchblade knife locking down a charging rhino under this rule.</p><p></p><p>I house-rule the 3E rules on getting an AoO when someone enters your threat zone, but only if you have Reach and they don't (Reach is anything 10'+ or a Polearm Master weapon equipped).</p><p></p><p>Pure brainstorm, what about something like losing 5' of your movement if you're hit during an AoO?</p></blockquote><p></p>
[QUOTE="touc, post: 8681213, member: 19270"] It seems your main concern is the ability of anyone to just run by enemy lines and attack the back ranks with impunity. 1. Tracking monsters could be a pain for the DM. If you have 15 orcs, you're having to track who used what reactionary movement and when. 2. If a monster or class has a bonus action feature for extra movement, like orcs, movement could get silly. 3. A chase scene becomes warped because it is triggered by the opposition's movement. What you're trying to do reminds me of Hackmaster rules where each "tick" of initiative, players can move until they're out, and that's where they are for the rest of the round. It's meant to create that type of dynamic, fluid movement you're describing. However, I don't have any playtest for converting that type of reactionary play to 5E. What about large creatures or creatures with Reach weapons? I envision a guy with a switchblade knife locking down a charging rhino under this rule. I house-rule the 3E rules on getting an AoO when someone enters your threat zone, but only if you have Reach and they don't (Reach is anything 10'+ or a Polearm Master weapon equipped). Pure brainstorm, what about something like losing 5' of your movement if you're hit during an AoO? [/QUOTE]
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