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General Tabletop Discussion
*Dungeons & Dragons
Anticlimactic Boss Fights
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<blockquote data-quote="Clint_L" data-source="post: 9001284" data-attributes="member: 7035894"><p>This kind of thing happens all the time, though that one sounds like the players had a lot of foreknowledge about Eye Tyrants and its plan, so next time you could drop something that is more of a surprise on them.</p><p></p><p>But I've lost count of the number of times that an encounter I thought would be a huge challenge turned out to be a cakewalk due to clever players, stupid DM (me) or a combination of both. Of course, then you get those encounters that you thought would be super basic and the players manage to turn into a disaster, so it goes both ways.</p><p></p><p>I think the classic example the anticlimactic boss fight has to be dragons. They are frequently used in locations that don't leave them enough room to fly about (e.g. a dungeon), and a dragon without mobility tends to die very quickly. </p><p></p><p>In classic adventures, Strahd is infamous for being a bit of an anticlimactic final boss unless played very, very carefully by the DM. If he gets stuck into melee he dies fast.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9001284, member: 7035894"] This kind of thing happens all the time, though that one sounds like the players had a lot of foreknowledge about Eye Tyrants and its plan, so next time you could drop something that is more of a surprise on them. But I've lost count of the number of times that an encounter I thought would be a huge challenge turned out to be a cakewalk due to clever players, stupid DM (me) or a combination of both. Of course, then you get those encounters that you thought would be super basic and the players manage to turn into a disaster, so it goes both ways. I think the classic example the anticlimactic boss fight has to be dragons. They are frequently used in locations that don't leave them enough room to fly about (e.g. a dungeon), and a dragon without mobility tends to die very quickly. In classic adventures, Strahd is infamous for being a bit of an anticlimactic final boss unless played very, very carefully by the DM. If he gets stuck into melee he dies fast. [/QUOTE]
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