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<blockquote data-quote="DreamChaser" data-source="post: 2970390" data-attributes="member: 1190"><p>Good points. I did not actually re-read every single conjuration spell. I referenced primarily the one's you had listed. </p><p></p><p>The first in theory creates a "passage" through the ether but as the XPH demonstrated Teleportation and other travel spell spell do not actually fit well into the schools as they are currently defined (Psychoportation being the single discipline without an equivalent school).</p><p></p><p>The second, by all rights could easily be evocation. It creates basically a localized telekinesis effect that can carry out commands. It is another awkward one. If the spell described the thing created as a thing, rather than the proverbial invisible intangible turtle (I trip on that thing all the time...wait, i'm just clumsy), I would be cool with Conj (Creation).</p><p></p><p>SSS creates a sigil. This one fits the school better than the others. Unfortunately, it then goes on to do something so painfully abjuration or evocation that it renders the first part irrelevant.</p><p></p><p>On many levels, 3.x made Conjuration what Transmutation has always been in the past: the dump school. </p><p></p><p>Dev 1: "How does this spell work? What school is it?"</p><p>Dev 2: "It does a bunch of stuff...hard to say."</p><p>Dev from 2ed: "I must be transmutation. The spell changes the target from a healthy state to a hurt one."</p><p>Dev from 3ed: "No it is a conjuration. Because things are moving and I called them things and conjuration conjures things. so it must be conjuration."</p><p></p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 2970390, member: 1190"] Good points. I did not actually re-read every single conjuration spell. I referenced primarily the one's you had listed. The first in theory creates a "passage" through the ether but as the XPH demonstrated Teleportation and other travel spell spell do not actually fit well into the schools as they are currently defined (Psychoportation being the single discipline without an equivalent school). The second, by all rights could easily be evocation. It creates basically a localized telekinesis effect that can carry out commands. It is another awkward one. If the spell described the thing created as a thing, rather than the proverbial invisible intangible turtle (I trip on that thing all the time...wait, i'm just clumsy), I would be cool with Conj (Creation). SSS creates a sigil. This one fits the school better than the others. Unfortunately, it then goes on to do something so painfully abjuration or evocation that it renders the first part irrelevant. On many levels, 3.x made Conjuration what Transmutation has always been in the past: the dump school. Dev 1: "How does this spell work? What school is it?" Dev 2: "It does a bunch of stuff...hard to say." Dev from 2ed: "I must be transmutation. The spell changes the target from a healthy state to a hurt one." Dev from 3ed: "No it is a conjuration. Because things are moving and I called them things and conjuration conjures things. so it must be conjuration." DC [/QUOTE]
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