Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Antimagic and Orbs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 2970458" data-attributes="member: 2011"><p>You cannot have it both ways.</p><p></p><p>Water is non-cohesive. Splash damage for water and acid is 5 feet.</p><p></p><p>So, the instant an Acid Orb hits air, it too (being a water effect) should immediately dissipate at splash rate. It should hit multiple targets, not a single one.</p><p></p><p>Instead, the Orb spell maintains the cohesiveness of the Acid until it reaches its target (by using magic to do so). Hence, it is magic. And it is magic during the entire "instantaneous" effect.</p><p></p><p>Ditto for a Fire Orb. The instant it is created, it should dissipate according to the "laws of physics" unless the laws of magic prevent it. You cannot swing a torch or flaming sword and fling the fire from it 30 feet, hence, you cannot do this with a 3 inch orb of fire UNLESS magic maintains the cohesiveness of the orb.</p><p></p><p></p><p>You are claiming that it is no longer magical and then are also claiming that these non-solid (often liquid or gases or even magical) effects can avoid the natural properties of these types of effects. But, this is a descrepency.</p><p></p><p></p><p>On the other hand, adjudicating that it is magic, instantaneous magic (i.e. the effect for all intents and purposes gets created by magic, propelled by magic instanteously to its target, and then damages the target) resolves the spash rules issue and breaks the how these effects work in the game issues.</p><p></p><p>This type of adjudication especially handles Orb of Force. It is magical energy and magic keeps it together.</p><p></p><p></p><p>You are using the Conjuration rule which obviously was not even looked at when the Orb spells were created to give the Orbs properties that they should not have.</p><p></p><p>Either they are magic, or they are not. If not, they would not work according to the rest of the rules concerning natural effects of this nature. If so, they do not penetrate AMF.</p><p></p><p></p><p>Granted, if the Orb spells stated that these effects were created in little glass orbs, then your adjudication would make some amount of sense. But, using RAW to create nonsensical effects (like the Orbs sticking around forever, being non-magical, and ignoring how these effects interact with their environment) is silly.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2970458, member: 2011"] You cannot have it both ways. Water is non-cohesive. Splash damage for water and acid is 5 feet. So, the instant an Acid Orb hits air, it too (being a water effect) should immediately dissipate at splash rate. It should hit multiple targets, not a single one. Instead, the Orb spell maintains the cohesiveness of the Acid until it reaches its target (by using magic to do so). Hence, it is magic. And it is magic during the entire "instantaneous" effect. Ditto for a Fire Orb. The instant it is created, it should dissipate according to the "laws of physics" unless the laws of magic prevent it. You cannot swing a torch or flaming sword and fling the fire from it 30 feet, hence, you cannot do this with a 3 inch orb of fire UNLESS magic maintains the cohesiveness of the orb. You are claiming that it is no longer magical and then are also claiming that these non-solid (often liquid or gases or even magical) effects can avoid the natural properties of these types of effects. But, this is a descrepency. On the other hand, adjudicating that it is magic, instantaneous magic (i.e. the effect for all intents and purposes gets created by magic, propelled by magic instanteously to its target, and then damages the target) resolves the spash rules issue and breaks the how these effects work in the game issues. This type of adjudication especially handles Orb of Force. It is magical energy and magic keeps it together. You are using the Conjuration rule which obviously was not even looked at when the Orb spells were created to give the Orbs properties that they should not have. Either they are magic, or they are not. If not, they would not work according to the rest of the rules concerning natural effects of this nature. If so, they do not penetrate AMF. Granted, if the Orb spells stated that these effects were created in little glass orbs, then your adjudication would make some amount of sense. But, using RAW to create nonsensical effects (like the Orbs sticking around forever, being non-magical, and ignoring how these effects interact with their environment) is silly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Antimagic and Orbs
Top