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<blockquote data-quote="Taraxia" data-source="post: 2971001" data-attributes="member: 42426"><p>Instantaneous transmutation effect. Can't be dispelled, doesn't detect with a magic aura under _detect magic_, and holy water that you buy from the temple is under Equipment, not under Magic Items.</p><p></p><p>I can see the *logic* behind not letting holy water work -- it says it works because of positive energy, and other positive energy effects like turning undead don't work in an AMF -- but by the rules it does work. Just look food that's had _purify food and water_ cast on it doesn't turn rotten again in an AMF, stone that's been shaped by _stone shape_ doesn't turn back to its natural form, creatures affected by _flesh to stone_ don't become un-petrified in an AMF (which is a shame), and so on. The logic with instantaneous transmutation is like instantaneous conjuration -- the magic changes something and then *ends*, and the new, magically-changed thing is now nonmagical in its new form, even though magic is what originally made it get that way.</p><p></p><p>Of course, saying that the stoned flesh of a petrified creature or holy water is "nonmagical" is a lot less unbalancing in game terms than saying an orb of fire is "nonmagical" -- the holy water does a fraction of the damage of the orb of fire, after all.</p></blockquote><p></p>
[QUOTE="Taraxia, post: 2971001, member: 42426"] Instantaneous transmutation effect. Can't be dispelled, doesn't detect with a magic aura under _detect magic_, and holy water that you buy from the temple is under Equipment, not under Magic Items. I can see the *logic* behind not letting holy water work -- it says it works because of positive energy, and other positive energy effects like turning undead don't work in an AMF -- but by the rules it does work. Just look food that's had _purify food and water_ cast on it doesn't turn rotten again in an AMF, stone that's been shaped by _stone shape_ doesn't turn back to its natural form, creatures affected by _flesh to stone_ don't become un-petrified in an AMF (which is a shame), and so on. The logic with instantaneous transmutation is like instantaneous conjuration -- the magic changes something and then *ends*, and the new, magically-changed thing is now nonmagical in its new form, even though magic is what originally made it get that way. Of course, saying that the stoned flesh of a petrified creature or holy water is "nonmagical" is a lot less unbalancing in game terms than saying an orb of fire is "nonmagical" -- the holy water does a fraction of the damage of the orb of fire, after all. [/QUOTE]
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