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Antimagic Confusion
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<blockquote data-quote="Oryan77" data-source="post: 6145928" data-attributes="member: 18701"><p>I think this is one of those situations where people over-analyze something which is really pretty straight forward when you use common sense.</p><p></p><p>Forget about "interpretations" and mechanical mumbo jumbo for a minute, and picture what this spell is supposed to represent. It is an area where magic simply cannot exist. It is impossible for magic to exist because this area is antimagic. It is as if, there is no such thing as magic and never was. Magic does not exist in the real world, so, <strong>imagine that it is a 10-ft area of our real life world.</strong> If I tried to cast a spell right now, nothing happens, because, magic does not exist. That's how an antimagic spell works <strong>within</strong> the area of the antimagic.</p><p></p><p></p><p>If a spell doesn't function, then how can a spell be cast? Magic does not exist in that area, which means, <strong>you are not a caster while within that area</strong> because magic does not exist and therefore cannot be cast. It doesn't matter where the caster wants to pinpoint the spell effect outside the antimagic field.</p><p></p><p></p><p>This is referring to when someone outside the area casts a line of effect spell on the other side of the antimagic area (not within the antimagic area). The antimagic field will not block that spell.</p><p></p><p></p><p>This is referring to when someone outside the area casts a spell that is targeting a point within the antimagic area. The antimagic field will block the entire spell even if it is an area spell because magic does not exist at <strong>that point</strong> and therefore, the area spell does not create any "edges" outside of the antimagic area because the spell never executed from its center point in the first place. This is also related to targeting spells within the antimagic area.</p><p></p><p></p><p>This is referring to when someone outside the area casts an area spell that is targeting a point outside the antimagic area, or when a long lasting area spell (Black Tentacles, etc, etc) was cast before the antimagic field was cast. Since there is a center point of the spell active, the area spell works, but it only works around the area outside of the antimagic area.</p><p></p><p></p><p>This is referring to ongoing spells that were already active before entering the antimagic area. The antimagic spell does not dispel spells (but it does keep you from casting spells inside the antimagic area, since magic does not exist in that area and therefore cannot be cast). It only makes the spell not exist <strong>while in that area</strong>. So cast Shield that lasts 1 minute outside the antimagic area, walk into the antimagic area and hang out for 30 seconds and Shield does not exist, walk back out of the antimagic area and your Shield spell will last another 30 seconds until the 1 minute is up.</p><p></p><p></p><p>This should be self-explanatory when all of the above is understood.</p><p></p><p>An awesome tactic that I learned playing a 17th level Rogue with high UMD skill was carrying around an antimagic field scroll for an emergency. I was hit by a BBEG with a Save-or-Die spell that required a reroll for 6 rounds. Melee warriors that are built right won't need to rely on magic items to kill someone. So I cast antimagic field on myself, it surpressed the Save-or-Die spell (did not dispel it, but basically the same thing), and I flanked and used skill tricks to sneak attack the BBEG mage. I kept her from casting spells, she had no buffs against my attacks, and I kept myself from needing to roll saves for 6 rounds. It worked great.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 6145928, member: 18701"] I think this is one of those situations where people over-analyze something which is really pretty straight forward when you use common sense. Forget about "interpretations" and mechanical mumbo jumbo for a minute, and picture what this spell is supposed to represent. It is an area where magic simply cannot exist. It is impossible for magic to exist because this area is antimagic. It is as if, there is no such thing as magic and never was. Magic does not exist in the real world, so, [B]imagine that it is a 10-ft area of our real life world.[/B] If I tried to cast a spell right now, nothing happens, because, magic does not exist. That's how an antimagic spell works [B]within[/B] the area of the antimagic. If a spell doesn't function, then how can a spell be cast? Magic does not exist in that area, which means, [B]you are not a caster while within that area[/B] because magic does not exist and therefore cannot be cast. It doesn't matter where the caster wants to pinpoint the spell effect outside the antimagic field. This is referring to when someone outside the area casts a line of effect spell on the other side of the antimagic area (not within the antimagic area). The antimagic field will not block that spell. This is referring to when someone outside the area casts a spell that is targeting a point within the antimagic area. The antimagic field will block the entire spell even if it is an area spell because magic does not exist at [B]that point[/B] and therefore, the area spell does not create any "edges" outside of the antimagic area because the spell never executed from its center point in the first place. This is also related to targeting spells within the antimagic area. This is referring to when someone outside the area casts an area spell that is targeting a point outside the antimagic area, or when a long lasting area spell (Black Tentacles, etc, etc) was cast before the antimagic field was cast. Since there is a center point of the spell active, the area spell works, but it only works around the area outside of the antimagic area. This is referring to ongoing spells that were already active before entering the antimagic area. The antimagic spell does not dispel spells (but it does keep you from casting spells inside the antimagic area, since magic does not exist in that area and therefore cannot be cast). It only makes the spell not exist [B]while in that area[/B]. So cast Shield that lasts 1 minute outside the antimagic area, walk into the antimagic area and hang out for 30 seconds and Shield does not exist, walk back out of the antimagic area and your Shield spell will last another 30 seconds until the 1 minute is up. This should be self-explanatory when all of the above is understood. An awesome tactic that I learned playing a 17th level Rogue with high UMD skill was carrying around an antimagic field scroll for an emergency. I was hit by a BBEG with a Save-or-Die spell that required a reroll for 6 rounds. Melee warriors that are built right won't need to rely on magic items to kill someone. So I cast antimagic field on myself, it surpressed the Save-or-Die spell (did not dispel it, but basically the same thing), and I flanked and used skill tricks to sneak attack the BBEG mage. I kept her from casting spells, she had no buffs against my attacks, and I kept myself from needing to roll saves for 6 rounds. It worked great. [/QUOTE]
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