Antimagic field and disjunction

Kerrick

First Post
I was at the gym today, and I was thinking about things (I have little else to do while I'm riding the bike), and I came up with a workable idea/fix concerning antimagic field and disjunction. I've noted that many people (myself included) think that those two spells are way overpowered; I've seen suggestions that antimagic field be bumped up to 9th level, and that disjunction should be epic. Disjunction is a holdover from earlier editions, when 9th-level spells were THE most powerful magic you could cast (Netherese 10-12th level spells notwithstanding); now that we have epic spells, this is no longer the case, but unforunately, disjunction was not moved to epic status, as it should have been. So I thought about it, and I came up with some ideas.

First, we change the effects of antimagic field. Instead of suppressing all magic/effects/items in the area without a save, however, any spell/effect would require a caster level check to take place (only one, either when the spell is cast, or when an ongoing effect enters the area). If the check succeeds, the spell/effect keeps working; if it fails, it's suppressed for the duration. Items have to make a saving throw to work normally, as above. The spell remains at 6th level, comfortably balanced. Also, it has no chance of suppressing epic spells, which should be the case at this level.

Second, we create a new spell at 9th level called greater antimagic field. This has the effects of the normal antimagic field, including the caster-level check to suppress epic spells.

Then, we change the effects of disjunction slightly - we get rid of the part about it being able to destroy artifacts. This version doesn't automatically destroy other spells, but grants a caster level check (at +30). Also, this version of the spell requires a caster level check to dispel epic spells. Alternatively, you can make it a targeted disjunction (like dispel magic), in which case it automatically dispels non-epic spells, has a +20 caster level bonus vs. epic spells, and increases the save DC for non-epic magic items by +10.

And lastly, we create a new epic spell, called greater disjunction. This spell can destroy artifacts and dispel other epic spells; items may save, but there is a +10 to the DC (for non-epic; epic items have a normal save). It is otherwise identical to the lesser version.

So... comments, thoughts, ideas? This is a working idea here, obviously, and I'd welcome some constructive criticism.
 
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