Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Antimagic field and disjunction
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kerrick" data-source="post: 1415937" data-attributes="member: 4722"><p>I was at the gym today, and I was thinking about things (I have little else to do while I'm riding the bike), and I came up with a workable idea/fix concerning antimagic field and disjunction. I've noted that many people (myself included) think that those two spells are way overpowered; I've seen suggestions that antimagic field be bumped up to 9th level, and that disjunction should be epic. Disjunction is a holdover from earlier editions, when 9th-level spells were THE most powerful magic you could cast (Netherese 10-12th level spells notwithstanding); now that we have epic spells, this is no longer the case, but unforunately, disjunction was not moved to epic status, as it should have been. So I thought about it, and I came up with some ideas.</p><p></p><p>First, we change the effects of antimagic field. Instead of suppressing all magic/effects/items in the area without a save, however, any spell/effect would require a caster level check to take place (only one, either when the spell is cast, or when an ongoing effect enters the area). If the check succeeds, the spell/effect keeps working; if it fails, it's suppressed for the duration. Items have to make a saving throw to work normally, as above. The spell remains at 6th level, comfortably balanced. Also, it has no chance of suppressing epic spells, which should be the case at this level.</p><p></p><p>Second, we create a new spell at 9th level called greater antimagic field. This has the effects of the normal antimagic field, including the caster-level check to suppress epic spells.</p><p></p><p>Then, we change the effects of disjunction slightly - we get rid of the part about it being able to destroy artifacts. This version doesn't automatically destroy other spells, but grants a caster level check (at +30). Also, this version of the spell requires a caster level check to dispel epic spells. Alternatively, you can make it a targeted disjunction (like dispel magic), in which case it automatically dispels non-epic spells, has a +20 caster level bonus vs. epic spells, and increases the save DC for non-epic magic items by +10.</p><p></p><p>And lastly, we create a new epic spell, called greater disjunction. This spell can destroy artifacts and dispel other epic spells; items may save, but there is a +10 to the DC (for non-epic; epic items have a normal save). It is otherwise identical to the lesser version. </p><p></p><p>So... comments, thoughts, ideas? This is a working idea here, obviously, and I'd welcome some constructive criticism.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 1415937, member: 4722"] I was at the gym today, and I was thinking about things (I have little else to do while I'm riding the bike), and I came up with a workable idea/fix concerning antimagic field and disjunction. I've noted that many people (myself included) think that those two spells are way overpowered; I've seen suggestions that antimagic field be bumped up to 9th level, and that disjunction should be epic. Disjunction is a holdover from earlier editions, when 9th-level spells were THE most powerful magic you could cast (Netherese 10-12th level spells notwithstanding); now that we have epic spells, this is no longer the case, but unforunately, disjunction was not moved to epic status, as it should have been. So I thought about it, and I came up with some ideas. First, we change the effects of antimagic field. Instead of suppressing all magic/effects/items in the area without a save, however, any spell/effect would require a caster level check to take place (only one, either when the spell is cast, or when an ongoing effect enters the area). If the check succeeds, the spell/effect keeps working; if it fails, it's suppressed for the duration. Items have to make a saving throw to work normally, as above. The spell remains at 6th level, comfortably balanced. Also, it has no chance of suppressing epic spells, which should be the case at this level. Second, we create a new spell at 9th level called greater antimagic field. This has the effects of the normal antimagic field, including the caster-level check to suppress epic spells. Then, we change the effects of disjunction slightly - we get rid of the part about it being able to destroy artifacts. This version doesn't automatically destroy other spells, but grants a caster level check (at +30). Also, this version of the spell requires a caster level check to dispel epic spells. Alternatively, you can make it a targeted disjunction (like dispel magic), in which case it automatically dispels non-epic spells, has a +20 caster level bonus vs. epic spells, and increases the save DC for non-epic magic items by +10. And lastly, we create a new epic spell, called greater disjunction. This spell can destroy artifacts and dispel other epic spells; items may save, but there is a +10 to the DC (for non-epic; epic items have a normal save). It is otherwise identical to the lesser version. So... comments, thoughts, ideas? This is a working idea here, obviously, and I'd welcome some constructive criticism. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Antimagic field and disjunction
Top