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Antimagic Field and other assorted questions
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<blockquote data-quote="AuraSeer" data-source="post: 648233" data-attributes="member: 1331"><p><em>Mind Blank</em> doesn't protect against <em>True Strike</em>. I would say that <em>Antimagic Field</em> does not either.</p><p></p><p></p><p>The question of whether it's "magical sight" is moot. If the scrying sensor is inside the AMF, it is suppressed and nonfunctional, just like any other spell effect. If the sensor is outside the field, it can see into the field normally.</p><p></p><p>Note that if you try to <em>scry</em> on a subject inside an AMF, I think the spell would fail. Since the target is immune to all magic, the spell shouldn't be able to find him.</p><p></p><p></p><p>The <em>Darkvision</em> spell targets you, modifying your eyes to let you see in the dark. You can see into and through an AMF normally. However, if you step bodily into the AMF, the spell is suppressed and you're probably blind.</p><p></p><p></p><p>Read the description of antimagic on <a href="http://www.opengamingfoundation.org/srd/srdspecialabilities.html" target="_blank">this page</a>. </p><p></p><p>Golems and undead operate normally in an AMF. Magic is required to construct them, but not to maintain their existence. Only summoned or conjured creatures, or incorporeal undead, are suppressed by the field.</p><p></p><p></p><p>Yup.</p><p></p><p></p><p>Since the bleeding can be stopped by a Heal check, I'd consider it nonmagical. Therefore it would continue inside an AMF.</p><p></p><p>Extraordinary abilities, including fast healing, are inherently nonmagical and function normally in an antimagic area.</p><p></p><p></p><p>Any area of antimagic blocks line of effect. The bolt would stop at the edge, as if it had hit an impenetrable barrier.</p><p></p><p></p><p>Read the spell description. "The character knows what the subject is experiencing, but does not receive direct sensory input from him." Sounds self-explanatory to me.</p><p></p><p></p><p>Read the spell description. "[T]he range at which it can be exercised is unlimited, as long as the character and the subject are on the same plane. The character need not see the subject to control it."</p><p></p><p></p><p>Yes. Antimagic suppresses the effect, but does not end it. When the antimagic no longer applies, the spell goes back into place, and no new save is allowed.</p><p></p><p></p><p>Did you read the spell description? "The character knows what the subject is experiencing, but does not receive direct sensory input from him."</p><p></p><p>If the subject is surprised, or angry, or gets stabbed in the kidney, you know about it. You do not get to see through his eyes-- meaning that you can't identify people that only he has seen, or <em>teleport</em> based on his view of a location-- but you do know what he's doing and what is happening to him.</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 648233, member: 1331"] [i]Mind Blank[/i] doesn't protect against [i]True Strike[/i]. I would say that [i]Antimagic Field[/i] does not either. The question of whether it's "magical sight" is moot. If the scrying sensor is inside the AMF, it is suppressed and nonfunctional, just like any other spell effect. If the sensor is outside the field, it can see into the field normally. Note that if you try to [i]scry[/i] on a subject inside an AMF, I think the spell would fail. Since the target is immune to all magic, the spell shouldn't be able to find him. The [i]Darkvision[/i] spell targets you, modifying your eyes to let you see in the dark. You can see into and through an AMF normally. However, if you step bodily into the AMF, the spell is suppressed and you're probably blind. Read the description of antimagic on [url=http://www.opengamingfoundation.org/srd/srdspecialabilities.html]this page[/url]. Golems and undead operate normally in an AMF. Magic is required to construct them, but not to maintain their existence. Only summoned or conjured creatures, or incorporeal undead, are suppressed by the field. Yup. Since the bleeding can be stopped by a Heal check, I'd consider it nonmagical. Therefore it would continue inside an AMF. Extraordinary abilities, including fast healing, are inherently nonmagical and function normally in an antimagic area. Any area of antimagic blocks line of effect. The bolt would stop at the edge, as if it had hit an impenetrable barrier. Read the spell description. "The character knows what the subject is experiencing, but does not receive direct sensory input from him." Sounds self-explanatory to me. Read the spell description. "[T]he range at which it can be exercised is unlimited, as long as the character and the subject are on the same plane. The character need not see the subject to control it." Yes. Antimagic suppresses the effect, but does not end it. When the antimagic no longer applies, the spell goes back into place, and no new save is allowed. Did you read the spell description? "The character knows what the subject is experiencing, but does not receive direct sensory input from him." If the subject is surprised, or angry, or gets stabbed in the kidney, you know about it. You do not get to see through his eyes-- meaning that you can't identify people that only he has seen, or [i]teleport[/i] based on his view of a location-- but you do know what he's doing and what is happening to him. [/QUOTE]
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