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<blockquote data-quote="Plane Sailing" data-source="post: 1806671" data-attributes="member: 114"><p>Plus even if the lich teleported to somewhere to recover he should really have planned to teleport to an extra-defensible location of some kind. If he was a psionic lich it would have been neat to use psionic-specific powers such as "Divert Teleport" in order to send incoming adventurers off to a previously scouted out, extremely hostile location.</p><p></p><p>And why on earth wasn't he mind blanked? If he had been they wouldn't have been able to scry him to follow him, and it is more easily accessible than it is for arcane casters. Remote View Trap would have been a nice touch too, especially if maximised and empowered. Nobody who casts scrying likes to recieve 4d6+48 damage at a stroke, do they? Fail their saving throw and they might even have to make a massive damage check.</p><p></p><p>Part of the problem was that the encounter started with "roll initiative". In almost any circumstances with a high level lich that I can envisage there would have been some notice prior to the encounter starting (even if just a round) and the canny lich would have prepared the wall of force between him and the entrance doorway beforehand in order to blunt the adventurers initial attacks.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1806671, member: 114"] Plus even if the lich teleported to somewhere to recover he should really have planned to teleport to an extra-defensible location of some kind. If he was a psionic lich it would have been neat to use psionic-specific powers such as "Divert Teleport" in order to send incoming adventurers off to a previously scouted out, extremely hostile location. And why on earth wasn't he mind blanked? If he had been they wouldn't have been able to scry him to follow him, and it is more easily accessible than it is for arcane casters. Remote View Trap would have been a nice touch too, especially if maximised and empowered. Nobody who casts scrying likes to recieve 4d6+48 damage at a stroke, do they? Fail their saving throw and they might even have to make a massive damage check. Part of the problem was that the encounter started with "roll initiative". In almost any circumstances with a high level lich that I can envisage there would have been some notice prior to the encounter starting (even if just a round) and the canny lich would have prepared the wall of force between him and the entrance doorway beforehand in order to blunt the adventurers initial attacks. Cheers [/QUOTE]
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