Eccles
Ragged idiot in a trilby.
As part of my mission to slap about over-equipped magic-heavy parties, I've been trying to think of a way of removing the +5 armour and +5 sword that a high-level fighter may wander about the place carrying with him.
I struck upon this:
An antimagic field (either natural, owing to spell or even a beholder), and a small group of rust monsters. This means that the +5 metal items don't get any saving throw to avoid getting dissolved.
The question is this: The MM doesn't say whether the rust monster's rusting talents are supernatural, spell-like, or anything. Do they function in a no-magic zone?
Cheers for your views.
I struck upon this:
An antimagic field (either natural, owing to spell or even a beholder), and a small group of rust monsters. This means that the +5 metal items don't get any saving throw to avoid getting dissolved.
The question is this: The MM doesn't say whether the rust monster's rusting talents are supernatural, spell-like, or anything. Do they function in a no-magic zone?
Cheers for your views.